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EMotionFX crash when used with replication #533

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Issue #, if available: N/A

Description of changes: Fixes an uninitialized variable in an EmotionFX component. (m_animGraphInstance)

This variable will cause a crash, especially in a replicated situation where Activate is not called on this component - as it doesn't use a weak pointer container.

m_animGraphInstance needs to be set to null before being used - otherwise, the pointer will be considered valid memory as it's set to a non-null, garbage memory value by default.

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Fixes an uninitialized variable in an EmotionFX component. (m_animGraphInstance)

This variable will cause a crash, especially in a replicated situation where Activate is not called on this component - as it doesn't use a weak pointer container. m_animGraphInstance needs to be set to null before being used - otherwise, the pointer will be considered valid memory as it's set to a non-null, garbage memory value by default.
@AMZN-Gene
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Thanks for the fix! I’ll pass this to the character team for review :)

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