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aviralgoel/README.md

Hi there ๐Ÿ‘‹, I'm Aviral Goel!

Aviral Goel Linkedin Aviral Goel Website Aviral Goel Leetcode Aviral's Itch.io Aviral Goel Medium Aviral Goel Goodreads

I'm a C++ graphics programmer familiar with OpenGL and Vulkan API. I am also proficient with the Unity and Unreal game engines.

I am also a contributor at ScratchAPixel.com, a graphics programming learning resource website.

Skills

C++ C# C Python Vulkan OpenGL Unity Unreal Engine Visual Studio Go Java Lua Solidity CMake Git Perforce Helix

Projects ๐Ÿ“Š

  1. Try Again (C# | Unity) - Youtube Demo || CameraScript Gist || CameraPanning Gist

2. Rendering in Vulkan (C++ | Vulkan) -(https://github.com/aviralgoel/VulkanTriangle/)

3. 3D Avi Graphics Library (C | SDL) (https://github.com/aviralgoel/AviGL)

4. Batch Rendering in OpenGL (C++ | OpenGL) (https://github.com/aviralgoel/OpenGL)

Pinned

  1. AviGL AviGL Public

    development of my own 3d renderer in C

    C 3

  2. Unity Cinemachine Setting Virtual Ca... Unity Cinemachine Setting Virtual Camera Orientation when using Framing Transposer
    1
    // Problem Statement: When using Framing Transposer to follow a target via virtual camera
    2
    // framing transposer does not allow altering rotation of the camera. 
    3
    // this script let us set a initial rotation of the camera and then allow us to manipulate vcam orientation during runtime
    4
    // no Aim target gameObject is necessary.
    5
    // After dropping the script into your project, add it to virtual camera through Virtual Camera Extention field 
  3. SupremeEngine SupremeEngine Public

    C

  4. Vulkan-Rendering Vulkan-Rendering Public

    rendering 3d model in vulkan

    C++