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Fix render of diagonal symmetries axes when Tilemode is ON
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Gasparoken committed Nov 3, 2023
1 parent 7f0faeb commit 3d22dca
Showing 1 changed file with 24 additions and 18 deletions.
42 changes: 24 additions & 18 deletions src/app/ui/editor/editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -952,41 +952,47 @@ void Editor::drawSpriteUnclippedRect(ui::Graphics* g, const gfx::Rect& _rc)
double x = m_docPref.symmetry.xAxis();
gfx::Color color = color_utils::color_for_ui(m_docPref.grid.color());
// Bottom point intersection:
gfx::Point bottomLeft(spriteRect.x + int(m_proj.applyX<double>(x)) - (spriteRect.h - int(m_proj.applyY<double>(y))), spriteRect.y2());
if (bottomLeft.x < spriteRect.x) {
gfx::Point bottomLeft(enclosingRect.x + m_proj.applyY(mainTilePosition().x) + int(m_proj.applyX<double>(x))
- (enclosingRect.h - m_proj.applyY(mainTilePosition().y) - int(m_proj.applyY<double>(y))),
enclosingRect.y2());
if (bottomLeft.x < enclosingRect.x) {
// Left intersection
bottomLeft.x = spriteRect.x;
bottomLeft.y = spriteRect.y + int(m_proj.applyY<double>(y)) + int(m_proj.applyX<double>(x));
bottomLeft.y = enclosingRect.y2() - enclosingRect.x + bottomLeft.x;
bottomLeft.x = enclosingRect.x;
}
// Top intersection
gfx::Point topRight(spriteRect.x + int(m_proj.applyX<double>(x)) + int(m_proj.applyY<double>(y)), spriteRect.y);
if (spriteRect.x2() < topRight.x) {
gfx::Point topRight(enclosingRect.x + m_proj.applyY(mainTilePosition().x) + int(m_proj.applyX<double>(x))
+ m_proj.applyY(mainTilePosition().y) + int(m_proj.applyY<double>(y)),
enclosingRect.y);
if (enclosingRect.x2() < topRight.x) {
// Right intersection
topRight.y = spriteRect.y + (topRight.x - spriteRect.x2());
topRight.x = spriteRect.x2();
topRight.y = enclosingRect.y + topRight.x - enclosingRect.x2();
topRight.x = enclosingRect.x2();
}

g->drawLine(color, bottomLeft, topRight);
}
if (mode & int(app::gen::SymmetryMode::LEFT_DIAG)) {
double y = m_docPref.symmetry.yAxis();
double x = m_docPref.symmetry.xAxis();
gfx::Color color = color_utils::color_for_ui(m_docPref.grid.color());
// Bottom point intersection:
gfx::Point bottomRight(spriteRect.x + int(m_proj.applyX<double>(x)) + (spriteRect.h - int(m_proj.applyY<double>(y))), spriteRect.y2());
if (spriteRect.x2() < bottomRight.x) {
gfx::Point bottomRight(enclosingRect.x + m_proj.applyY(mainTilePosition().x) + int(m_proj.applyX<double>(x))
+ (enclosingRect.h - m_proj.applyY(mainTilePosition().y) - int(m_proj.applyX<double>(y))),
enclosingRect.y2());
if (enclosingRect.x2() < bottomRight.x) {
// Left intersection
bottomRight.y -= (bottomRight.x - spriteRect.x2());
bottomRight.x = spriteRect.x2();
bottomRight.y = enclosingRect.y2() - bottomRight.x + enclosingRect.x2();
bottomRight.x = enclosingRect.x2();
}
// Top intersection
gfx::Point topLeft(spriteRect.x + int(m_proj.applyX<double>(x)) - int(m_proj.applyY<double>(y)), spriteRect.y);
if (topLeft.x < spriteRect.x) {
gfx::Point topLeft(enclosingRect.x + m_proj.applyY(mainTilePosition().x) + int(m_proj.applyX<double>(x))
- m_proj.applyY(mainTilePosition().y) - int(m_proj.applyY<double>(y)),
enclosingRect.y);
if (topLeft.x < enclosingRect.x) {
// Right intersection
topLeft.y = spriteRect.y + (spriteRect.x - topLeft.x);
topLeft.x = spriteRect.x;
topLeft.y = enclosingRect.y + enclosingRect.x - topLeft.x;
topLeft.x = enclosingRect.x;
}

g->drawLine(color, topLeft, bottomRight);
}
}
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