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#68 Anfang der dritten Quest implementiert
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romman8 committed Jan 26, 2018
1 parent 0951d0e commit e6fe51e
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Showing 2 changed files with 8 additions and 1 deletion.
6 changes: 6 additions & 0 deletions Koramu/Scripts/Objects/NPCs/clockmaker.lua
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,12 @@ function clockmaker:interact (n, p)
interact.np, interact.pl)
TheGame:nextQuest()
end
if TheGame:getPartQuestId () == "pickUpWatch" then
TheGame:startDialog ("Clockmaker: There it is. Your watch works perfectly again. Take care not to ruin it again!\nAnd you should not be too curious, no good will come of it!",
interact.np, interact.pl)
TheGame:startDialog ("Cornelius: What do you mean?\nClockmaker: I don't have time for such talk. Off with you! And don't be late...",
interact.np, interact.pl)
end
end

function clockmaker:onCollision ()
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3 changes: 2 additions & 1 deletion Koramu/Scripts/Objects/NPCs/jenny.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,8 @@ function jenny:onCollision ()
-- Todo: Fokus auf Kirchturmuhr setzen
TheGame:startDialog ("Jenny: We could meeet in front of the church, if you like.\nCornelius: I will hurry up, thank you very much.",
characters.jenny, characters.player)
characters.jenny:moveRelative(2000, 0)
characters.jenny:moveRelative (2000, 0)
TheGame:nextQuest()
end
end

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