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#68 Erste Quest implementiert, Texturen hinzugefügt und an Maps gearb…
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-- clockmakerHouseEntry.lua | ||
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local clockmakerHouseEntry = {} | ||
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function clockmakerHouseEntry:onCollision () | ||
TheGame:enterMap ("clockmakerHouse") | ||
end | ||
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return clockmakerHouseEntry |
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-- clockmakerHouseExit.lua | ||
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local clockmakerHouseExit = {} | ||
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function clockmakerHouseExit:onCollision () | ||
TheGame:exitMap () | ||
end | ||
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return clockmakerHouseExit |
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-- clockmaker.lua | ||
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local clockmaker = {} | ||
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function clockmaker:interact (n, p) | ||
interact = {} | ||
interact.pl = p | ||
interact.np = n | ||
if TheGame:getPartQuestId() == "findClockmaker" then | ||
TheGame:startDialog ("Excuse me Sir ...\nYou don't belong here, that's clear to see. What is it you want?\nWell my watch has stopped and I came to ask you to fix it for me.\nIs that so? Mmh... that is a wonderful watch. I guarantee it will work better than ever before if you give it to me. But it will take some\ntime to fix it. You can come back in half an hour at the earliest. And now don't disturb me any longer, I will go to work immediately.", | ||
interact.np, interact.pl) | ||
end | ||
end | ||
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function clockmaker:onCollision () | ||
end | ||
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return clockmaker |
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-- findClockmakerShop.lua | ||
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local findClockmakerShop = {} | ||
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function findClockmakerShop:onStart () | ||
player = {} | ||
player.instance = Player.getInstance () | ||
TheGame:startNarrator ("How strange, the is still nobody to be seen!\nI think I will have another look around.\n Maybe I will at least find a place to get my watch fixed.", player.instance) | ||
end | ||
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function findClockmakerShop:onDone () | ||
end | ||
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return findClockmakerShop |
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