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Quickstart Scenes Commands Theming

Scenes

Scenes are the first level of game cutout. You can consider them as the "table of content" of your game, the pieces of the plot.

Development

A scene can be edited by clicking its name in the sidebar.

Scenes are defined by a name, and a set of commands, which are used to control the game engine.

Commands are executed as a workflow from top to bottom. You can reorder them by drag & drop.

A command is defined by a type, a comment, and a set of parameters.

  • The type tells the engine what to do.
  • The comment is a free field where you can write some notes for yourself.
  • Parameters describe the details of action to perform depending on the type.

Here is the list of all available commands.

Best practices

It is recommended to keep scenes short and avoid catch-all scenes.

A scene should represent an atomic part of the story. It should be possible to roughly summarize the plot simply by reading the names of the scenes. For example:

  • Intro
  • Shootout in the bar
  • Mysterious call
  • Jane encounter
  • Car chase
    ...
  • Epilogue