Rank based speed limiter for catch-up #438
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This PR experiments with an alternative catch-up mechanic, instead of limiting AIs with configured ratio when they are ahead of a player, the speed-limiting ratio is changed to be rank-based. Specifically, for each 2 vehicles, the aheader is currently limited with
1.0 - ddiff/distancePerLap
of the behinder's limit (the last one has that be1.0
), whereddiff
is distance between the aheader and the behinder.The effect is that who leads the race will be the most limited in speed, thus behinders are always give the chance to catch up.
Lap records will be badly affected though, may rendering the record time unfair to compare. Otherwise, I think there's more added fun, as you'll be very unlikely to race alone - either winning alone or failing alone, you tend to keep fighting/competing the other vehicles, all the way during the racing course.