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Add Grain language support #712

Merged
merged 4 commits into from
Jun 2, 2024
Merged

Add Grain language support #712

merged 4 commits into from
Jun 2, 2024

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tjpalmer
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@tjpalmer tjpalmer commented Apr 24, 2024

  • Mostly copy from https://github.com/ospencer/wasm4-gr
  • Adjust some to fit in nicely here as a template
  • Add a \x byte string format for png2src
  • No site docs update yet if that's ok to put in a separate PR

from "uint8" include Uint8
use Uint8.{ (+), (-), (&), (>), (==) }

let smiley = b"\xc3\x81\x24\x24\x00\x24\x99\xc3"
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I tested a variation of this example using png2src output instead of the manual things here, and it worked for me.

The original example here also worked for me. I used a manually built Grain 0.6.3.

@@ -29,6 +29,8 @@ function requireLang (opts) {
return "d";
} else if (opts.go) {
return "go";
} else if (opts.grain) {
return "grain";
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I testing making a new project as well as png2src.

@@ -77,7 +77,7 @@ function start (opts) {
return skip
} else {
// Only trigger on source file changes
return /\.(c|cpp|d|go|h|nelua|nim|odin|pn|porth|rol|rs|ts|wat|zig)$/.test(file);
return /\.(c|cpp|d|go|gr|h|nelua|nim|odin|pn|porth|rol|rs|ts|wat|zig)$/.test(file);
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I had trouble getting watch working in general, but this is the right suffix for grain.

@@ -27,6 +27,8 @@
"gamedev",
"go",
"golang",
"grain",
"grainlang",
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Some other languages are missing from this tag list, but I didn't add others in this PR.

@@ -8,6 +8,7 @@ const classNameToLanguage = {
"language-c3": "c3",
"language-cpp": "c",
"language-d": "d",
"language-grain": "grain",
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I don't even know what this file is, but I added grain alongside the other languages.

@aduros
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aduros commented Jun 2, 2024

Thanks Tom! I haven't tried out the latest version of Grain yet, but this looks really useful.

@aduros aduros merged commit 5c1f280 into aduros:main Jun 2, 2024
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2 participants