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Finding Inspiration
๐ŸŒ„
Finding Inspiration
  • Veeva Systems
  • Ontario, Canada
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XxAdi101xX/README.md

Hi there ๐Ÿ‘‹

My name is Adithya Venkatarao | ๐Ÿ’ป Software Engineer @ Veeva | ๐Ÿ“š Computer Science @ University of Waterloo | ๐ŸŒŽ Working remotely from โ„๏ธToronto, Canada โ˜ƒ๏ธ

I'm super passionate about Computer Graphics ๐Ÿ–ผ๏ธ and spending a lot of my free time developing applications using graphics APIs, learning about rendering techniques, writing highly performant software on both the CPU and GPU, among other things. I also enjoy playing video games (RPGs and Strategy mostly) ๐ŸŽฎ, reading sci-fi/fantasy books ๐Ÿ“– and investing ๐Ÿ“ˆ. Feel free to reach out on LinkedIn ๐Ÿ‘” if any of these topics are of interest to you, or just to say hi!

Pinned

  1. Vulkr Vulkr Public

    My personal Vulkan renderer

    C++ 4

  2. UnrealFPS UnrealFPS Public

    A First Person Shooter game with portals created in Unreal Engine 4

    C++ 1

  3. WebGPU-Ray-Marching WebGPU-Ray-Marching Public

    A ray-marching renderer using WebGPU

    TypeScript

  4. CPU-RayTracer CPU-RayTracer Public

    Building a CPU Side RayTracer by following Peter Shirly's books on Ray Tracing

    C++

  5. DirectX12-Engine DirectX12-Engine Public

    A Rendering Engine created with DirectX12 on the Universal Windows Platform (UWP)

    C++

  6. Procedural-Terrain-Generation Procedural-Terrain-Generation Public

    Implementing Procedural Terrain Generation from scratch using Unreal Engine 5

    C++