Skip to content
This repository has been archived by the owner on May 16, 2024. It is now read-only.

g3000-v0.6.2

Compare
Choose a tag to compare
@cywang90 cywang90 released this 07 May 00:05

Working Title G3000

Latest version: v0.6.2

Description

This is a mod for MSFS2020 that aims to improve the in-game G3000 and G5000. The goal is to bring functionality closer to the real-life units, with a focus on both features and layout/UI.

This mod was created with cross-compatibility in mind. It modifies the minimum number of base files possible to achieve its goals, so it should be compatible with most other mods, including all other WorkingTitle mods. However, because of the nature of the mod, it will conflict with other mods that make changes to the G3000.

Installation

Download workingtitle-g3000-v0.6.2.zip from the Github release page. Do not download the Source code files unless you are sure you want those.

To install, copy the workingtitle-g3000 folder from the zip file into your Community directory.

If you want to enable the road display for the navigation map, you must also download workingtitle-g3000-roaddata-v0.2.0.zip from the Github release page. To install the road data package, copy the workingtitle-g3000-roaddata folder from the zip file into your Community directory. Requires 1.4 GB of hard drive space.

Configuration File

Certain mod settings can be customized via a configuration file which is located at workingtitle-g3000\html_ui\WTg3000.cfg. Documentation for the various settings can be found in the file itself. If you make changes to the file while the game is running, you must restart the game for the changes to take effect.

Navigraph Account Linking

This mod enables the G3000/5000 to natively display Navigraph charts. Use of this feature requires an active Navigraph Ultimate subscription (and internet connection). You will also need to link your Navigraph account within the sim. To do so, follow the instructions below:

  1. Use the GTC (touchscreen controller) to navigate to MFD Home -> Utilities -> Database Status.
  2. Click on the Navigraph Charts row. A pop-up will appear.
  3. A browser window should open automatically. If this does not happen, you will need to manually open a browser and navigate to the provided URL.
  4. You will be prompted to log in to your Navigraph account and allow access. The mod does not store your Navigraph username or password anywhere, nor does it even have access to this information at any point during the authentication process.
  5. After completing step 4, press the "Link Account" button on the GTC pop-up. A message will appear on the GTC indicating either success or failure.

During a flight, you can check your Navigraph account link status in the GTC Database Status page. If both the Standby and Active fields display "Available", this means an account has been linked and chart database access is available. If the Standby field displays "Available" and the Active field displays "None", this means an account was linked but access has expired and you need to re-authenticate using the above process to restore chart database access. If both fields display "None", this means no Navigraph account has been linked.

Enabling Offline AI and SimConnect (e.g. VATSIM) Traffic

The base sim only provides information on Live AI Traffic to JS/HTML instruments. As a result, by default the mod's traffic systems only support Live AI traffic. However, the mod provides the option to enable support for Offline AI and SimConnect-injected traffic using a third-party app. To do so, please complete the following steps:

  1. Download and install laurinius's MSFS Traffic Service app (https://github.com/laurinius/MSFSTrafficService). The app requires .NET Core 3.1 to run (https://dotnet.microsoft.com/download).
  2. Change the useTrafficService setting in the mod configuration file to true.
  3. Start the MSFS Traffic Service app and ensure that the service is running (this can be done before or after starting the sim).
  4. (Optional) Configure the port used by MSFS Traffic Service app by changing the port number within the app itself and changing the trafficServicePort setting in the mod configuration file to match. Not recommended unless the default port (8383) is not working and you know what you are doing.

Once you have completed these steps, the mod will display and issue traffic alerts for the additional types of traffic supported by the MSFS Traffic Service app. If the mod encounters any errors retrieving traffic data from the traffic service app during a flight, it will fall back to using the default sim's traffic data until it detects that the traffic service app is sending good data again. Lastly, it is recommended to set the useTrafficService mod configuration setting to false when you are not planning to use the traffic service app; while leaving the setting at true will not result in any errors, it does incur a small and otherwise unnecessary performance cost.

Release Highlights for v0.6.2

Please refer to the changelog for a more detailed description of changes in this release.

  • Enabled support for laurinius's MSFS Traffic Service app (available on Github), which adds Offline AI traffic and SimConnect-injected traffic to the mod's traffic systems. This feature requires that you download and install laurinius's app separately and must be manually enabled via the mod config file.

Fixes

  • [General] Fixed a bug with initializing airport data with no listed runways.
  • [NavMap] While in TRACK UP mode on the ground, the compass arc's reference tick mark now correctly indicates the aircraft's current heading instead of ground track (which cannot always be reliably calculated on the ground).
  • [Traffic] Fixed an error with ground track computation for traffic contacts.
  • [PFD] Airspeed altimeter speed bugs are no longer mispositioned when airspeed is below the minimum indicated airspeed.
  • [GTC] Fixed a bug where the Charts page would sometimes automatically change the selected airport after closing a popup or navigating back to it from the pan/zoom control page.

Known Issues

  • [PFD] Citation Longitude: the PFD altimeter baro setting may be a bit slow to update when turning the PFD baro knobs. As a side effect of syncing the PFD altimeter baro settings to that of the standby altimeter, the sync is paused as long as the baro knobs are being turned in order to prevent inputs from being eaten.
  • [PFD] TBM 930: Co-pilot PFD softkeys are nonfunctional.
  • [NavMap] Airspaces are currently not available to display. The way the game loads data for these features is unreliable at best, and more time is needed to come up with a satisfactory solution to rendering them. Expect them to be added back at a later date.
  • [NavMap] The flight plan renderer currently does not draw turn anticipation arcs or turn to intercept legs. These will be added later.
  • [NavMap] All airport waypoints are shown as if they are serviced, regardless of whether they actually are. This is because waypoint data from the game is currently missing this information.
  • [NavMap] Airport waypoint symbols will only show around a certain geographic distance from the center of the map (this does not apply to airports that are part of the active flight plan). This is due to the way the game searches for airports (the number of results is limited for performance reasons and there is no option to filter the search e.g. by size to reduce the performance penalty).
  • [Weather Radar] When NEXRAD is enabled for the navigation map in the right MFD pane, the weather radar display in the left MFD pane will have artifacts. This does not occur with the opposite arrangement (i.e. NEXRAD enabled in left MFD pane, weather radar in right MFD pane). The bug also occurs when enabling NEXRAD for the PFD inset map. A workaround for now is to simply disable NEXRAD or to enable it in the left pane instead of the right (and disable it for the PFD inset map) if you wish to use it in conjunction with the weather radar.
  • [Misc] MSFS will take an increased amount of time to fully shut down (up to several minutes) when closing the game after starting a flight that uses the road data package. The game window will still close promptly, but the game process will run in the background and game audio can be heard. The process is not frozen and will eventually shut down on its own, however if you wish to speed up the process, you can manually end-task or end-process MSFS through Task Manager.
  • [Misc] TBM 930: the standby airspeed indicator still redlines at lower speeds than it should. If this bothers you, change the crossover_speed setting in asobo-aircraft-tbm930\SimObjects\Airplanes\Asobo_TBM930\flight_model.cfg to 0. If you use the TBM improvement mod, you should change the value in the flight_model.cfg file found in that mod's folder.

FAQ

  • Q: I copied the mod folder to my Community folder but don't get any of the new features. What do I do?
    • A: Make sure you downloaded the correct mod folder. It should be named workingtitle-g3000 and be contained in a .zip file named workingtitle-g3000-v[version number].
  • Q: Why do I no longer have synthetic vision on the PFD after installing the mod?
    • A: The mod introduces the option to toggle synthetic vision on/off and the setting defaults to off. To turn it back on, use the touchscreen controllers and navigate to PFD Home -> PFD Settings -> SVT Terrain Enable. Alternatively, for the TBM 930 only, use the PFD softkeys to navigate to PFD Settings -> Altitude Overlays -> Synthetic Terrain.
  • Q: When I copy the mod folder to my Community folder, why do I get an error saying the file path name is too long?
    • A: This is a Windows issue. By default, Windows limits file paths to 260 characters. You can disable this limit by modifying the system registry (not as scary as it sounds). Tutorials for how to do so can easily be found with a Google (or Bing) search.
  • Q: Why do I sometimes get low performance/FPS with the mod?
    • A: The single largest performance sink (when it comes to avionics) is the navigational map. The mod actually uses a completely new code base for the navmap that is more performant than the default. However, the mod also allows many more features to be drawn on the map than is possible with the unmodded map (as well as allowing for two independent navmaps to be displayed on the MFD), which is where performance can start to suffer. Generally, the more waypoints and text labels drawn on the map, the greater the impact on performance.
  • Q: Does the mod support VNAV or inputting airways into the flight plan?
    • A: Not yet. Support will be coming with a future update.
  • Q: Why can't I see multiplayer/VATSIM/IVAO traffic on the traffic displays?
    • A: By default, only Live AI traffic is supported due to limitations in the traffic data the sim makes available to JS/HTML instruments. As of v0.6.2, there is an option to enable support for laurinius's MSFS Traffic Service app, which will add Offline AI traffic and SimConnect-injected traffic to the types of traffic the mod is able to "see". To use this feature, you must separately install the MSFS Traffic Service app (it can be found on Github), the useTrafficService setting in the mod config file must be set to true (it is false by default), and the trafficServicePort setting must match the port configured through the traffic service app.

Credits

  • Custom city database is sourced from simplemaps (simplemaps.com/data/world-cities) under the CC Attribution 4.0 license.
  • Border data is sourced from Natural Earth (www.naturalearthdata.com).
  • Thank you to StuTozer/ElectrikKar for allowing us to integrate his Touchscreen Restyled Mod.
  • This mod uses the Roboto family of fonts (designed by Christian Robertson), licensed under Apache 2.0.
  • This mod uses the d3-array, d3-geo, and topojson libraries.
  • This mod uses the spacetime and tz-lookup libraries.