Skip to content
GlitchyTurtle edited this page Apr 6, 2022 · 9 revisions

Paradox is based on Scythe AntiCheat and can be found here.

Paradox anticheat is a utility to fight against malicious hackers on Bedrock Edition. As long as gametest is enabled, it should be plug and play - but you can use it for so much more! A guide to modifying it, and customizing the modules can be found here! To see if gametest is enabled, use /function help.

To become a staff member or op, run the command /function op and if you want to run it for someone else, use /execute {playernane} ~~~ function op

When applying the pack to your world make sure the addon is at the top of the behavior pack list and GameTest Framework is enabled. This is to ensure all checks and systems work properly. The versioning system for Paradox goes as follows. The first number denotes the pack version. This will rarely change unless there has been major changes to the code. The second number denotes the major revision of the pack version. These particular changes mostly involve around features being added or removed. The third number indicates the minor revision of the Pack. This evolves around bug fixes. By knowing this structure it should help understand what kind of changes have been made by knowing the version.

AutoClicker ->
      (A) => Max CPS check.

AutoTotem ->
      (A) => Checks if a player equips a totem while moving
      (B) => Checks if a player equips a totem while using an item
      (C) => Checks if a player equips a totem while swinging their hand

BadPackets ->
      (1) => Checks for invalid player head rotations
      (2) => Chat message length check (Requires GameTest Framework)

Command Block Exploit ->
      (A) => Clears animal buckets/beehives
      (B) => Replaces beehives with air
      (C) => Kills all command block minecarts
      (D) => Kills all NPC's (to disable use /function settings/npc)
      (E) => Instant despawn time for command block minecarts

Crasher ->
      (A) => Checks if a player's position is invalid. (Requires GameTest FrameWork)

Ender Pearl Glitching ->
      (A) => Checks if an ender pearl is inside a climbable block.

Fly ->
      (A) => Checks for creative fly while in survival.

Illegal Items ->
      (A) => Clears illegal items from everybody's inventories.
      (B) => Clears dropped items.
      (C) => Checks for items that are stacked over 64. And checks for nested chest items during placement.(Requires GameTest FrameWork)
      (D) => Additional item clearing check. (Requires GameTest FrameWork)

InvalidSprint ->
      (A) => Checks for sprinting while having the blindness effect. (Requires GameTest FrameWork)
      (B) => Checks for sprinting while using an item.
      (C) => Checks for sprinting while sneaking.
      (D) => Checks for sprinting while using an elytra.

InventoryMods->
      (A) => Checks for using an item while having a chest open.
      (B) => Checks for attacking players while having a chest open.
      (C) => Checks nested chests during placement
      (B) => Moved a bunch of items to the salvageable list, so you can actually use beehives as a normal player! This is currently the only Anticheat to do this.

Jesus ->
      (A) => Checks if the player is above water/lava blocks.
      (B) => Motion check. (Requires GameTest FrameWork)

Killaura ->
      (A) => Checks for attacking while using an item.
      (B) => Checks for swinging hand while dead.
      (C) => Checks for no swing. Instantly detects toolbox killaura.

NameSpoof ->
      (A) => Checks if a player's name is longer then 16 characters. (Requires GameTest FrameWork)
      (B) => Invalid characters check. (Requires GameTest FrameWork)

NoSlow ->
      (A) => Checks for high movement speeds while using or eating an item. (Requires GameTest FrameWork)

Phase ->
      (A) => Detect if someone moves inside a block.

Spammer ->
      (A) => Checks if someone sends a message while moving. (Requires GameTest FrameWork)
      (B) => Checks if someone sends a message while swinging their hand. (Requires GameTest FrameWork)
      (C) => Checks if someone sends a message while using an item. (Requires GameTest FrameWork)
      (D) => Checks if someone sends a message while having a chest opened. (Requires GameTest FrameWork)

Reach ->
      (A) => Check if someone hits a player outside a 5 block radius. (Requires GameTest FrameWork)

Xray ->
      (A) => Alerts staff if a player finds a diamond or ancient debris.

Enchanted Armor ->
      (A) => Checks for players wearing enchanted armor.

Anti Knockback ->
      (A) => Checks for knockback resistance and prevents it. (Requires GameTest FrameWork)


   
   
   

   
   
   
   

   
   
   
   

Clone this wiki locally