- This sections will cover using managing large projects in Unity.
- Use tags and layers to organise.
- How to structure your projects with components.
- Explain the function of layers.
- Editing the camera culling mask.
- Adding custom layers.
- Assigning objects to layers.
- Identify the function of Tags.
- How the programmer uses tags.
- Adding new tags.
- Selecting a tag for an object.
- Explain the function of GameObject components.
- Recognise GameObject components.
- Copying component properties.
- The Transform component’s function.
- Differentiate components by their properties.
- Mesh Components,
- Effect Components,
- Physics Components,
- Audio Components,
- Rendering Components,
- UI Components.
Rendering
- Mesh Filter
- Mesh Renderer
- Skinned Mesh Renderer Effects
- Particle System Physics
- Rigidbody
- Box Collider
- Sphere Collider
- Capsule Collider Physics 2D
- Rigidbody 2D
- Box Collider 2D Audio
- Audio Listener
- Audio Source
- Audio Reverb Zone Rendering
- Camera
- Light
- Canvas Renderer UI
- Text
- Button
- Image Custom Scripts