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Fix isPressed for ButtonConfiguration #537

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4 changes: 2 additions & 2 deletions Sources/TokamakCore/Views/Controls/Button.swift
Original file line number Diff line number Diff line change
Expand Up @@ -103,7 +103,7 @@ public struct _Button<Label>: View where Label: View {
public let action: () -> ()

@State
public var isPressed = false
public var isPressed: (down: Bool, inside: Bool) = (false, false)
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I'm not sure about the public api here. It's a breaking change in theory, but AFAIK _Button should only be used internally.


let anyStyle: AnyButtonStyle
public var style: Any.Type { anyStyle.type }
Expand All @@ -112,7 +112,7 @@ public struct _Button<Label>: View where Label: View {
configuration: .init(
role: role,
label: .init(body: AnyView(label)),
isPressed: isPressed
isPressed: isPressed.down && isPressed.inside
)
)
}
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12 changes: 10 additions & 2 deletions Sources/TokamakDOM/Views/Buttons/Button.swift
Original file line number Diff line number Diff line change
Expand Up @@ -17,14 +17,22 @@

import TokamakCore
import TokamakStaticHTML
import JavaScriptKit

extension _Button: DOMPrimitive {
@_spi(TokamakCore)
public var renderedBody: AnyView {
let listeners: [String: Listener] = [
"pointerdown": { _ in isPressed = true },
// Only fires on down *inside*. Set both to true.
"pointerdown": { _ in isPressed = (down: true, inside: true) },
"pointerenter": {
// See https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons#value
let buttons: UInt32? = $0.buttons.fromJSValue()
isPressed = (down: buttons != 0, inside: true)
},
"pointerleave": { _ in isPressed.inside = false },
"pointerup": { _ in
isPressed = false
isPressed.down = false
action()
},
]
Expand Down