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Doodle

Run


Todo

proj structure:

  • utils/render.js (calling things in /utils/)
    • web page contents - create all in js
    • frame loop
    • gif encoding
    • status
    • gif output
    • png output
    • [realtime output]
    • general web gl setup
  • index.html - just fill a struct of {param:value}s, and call render() (struct => can pass it around and have missing values => back compat/special features)
    • empty web page
    • resolution
    • number of buffers
    • which shader to run on which buffer
    • shader input textures/buffers
    • frame rate
    • number of frames (code should disable gif render if 1 frame, maybe 0 frames = realtime only)
  • <whatever>.fx
    • shader code

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