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A 3D engine made using C++ and OpenGL to demonstrate post-processing in Game Engines.

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SmokeyTanvir/Framebuffers

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Framebuffers 🚀

The sole purpose of this program is to demonstrate how framebuffers work in OpenGL, and how to do cool stuff with them 😲

Here, I've added some kernel effects to the engine. ✨

There is a lot more you can do with kernels, you can create your own effects and so. The only limit is your imagination. 😉

Screenshots 📷

For this engine, I've used the sharpen kernel, mostly because I think it's cool 💁‍♂️

Without sharpen kernel effect

Engine

With sharpen kernel effect 🌟

Engine

Without sharpen kernel effect

Engine

With sharpen kernel effect 🌟

Engine

Without sharpen kernel effect

Engine

With sharpen kernel effect 🌟

Engine

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A 3D engine made using C++ and OpenGL to demonstrate post-processing in Game Engines.

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