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A simple progress bar wrapper that facilitates simple "hold actions". Actions that a player must hold a key to complete.

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ScavengeSurvive/hold-action

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hold-action

sampctl

A simple progress bar wrapper that facilitates simple "hold actions". Actions that a player must hold a key to complete.

Installation

Simply install to your project:

sampctl package install ScavengeSurvive/hold-action

Include in your code and begin using the library:

#include <hold-action>

Usage

StartHoldAction(playerid, duration, startvalue = 0)

  • duration controls the length of the hold in milliseconds, this is how long the player must do something for to make the bar fill - usually this is holding down a key.
  • startvalue controls where the hold starts in milliseconds, this is for starting the progress bar some way through instead of at the start.

You would normally call this function on OnPlayerKeyStateChange once the player has pressed down a key required to perform some action.

StopHoldAction(playerid)

This simply stops the action. This would normally be used in OnPlayerKeyStateChange when the player has released the key that triggered the StartHoldAction call.

This may also be used to cancel a player's action, for example of they were shot while performing the action or an admin forced them to stop.

OnHoldActionUpdate(playerid, progress)

Called every 100ms during a hold.

OnHoldActionFinish(playerid)

Called when a player completes a hold, is not called when StopHoldAction is used.

Testing

To test, simply run the package:

sampctl package run

Connect to localhost:7777 and hold the "Enter Vehicle" key, which is F or Enter by default.

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A simple progress bar wrapper that facilitates simple "hold actions". Actions that a player must hold a key to complete.

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