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doc: Changelog v0.5.0
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# [0.5.0] - 2023-10-03
All notable changes for version [0.5.0] are documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html) since release [0.4.0].

## Added
- New converter to create nyan modpacks
- Support conversion for all game releases:
- Age of Empires 1 (1997)
- Age of Empires 1: Definitive Edition
- Age of Empires 2 (1999)
- Age of Empires 2: HD Edition
- Age of Empires 2: Definitive Edition
- Star Wars Galactic Battlegrounds
- *Age of Empires 2 (Trial Version)* for demoing the engine
- Support for AoE1:DE and AoE2:DE graphic assets formats and documentation
- SLP v4.2 (converter)
- SMP
- SMX
- SLD
- Pattern files for decoding AoE graphic assets with imHex
- SLP
- SLD
- openage internal media formats documentation
- modpack definition
- sprite files (for animations)
- texture files (for spritesheet textures)
- palette files (for palette tables)
- terrain files (for terrain graphics)
- blendmask files (for terrain blending)
- blendtable files (for terrain blending)
- Instructions for using vscode IDE
- New engine subsystem implementations
- Presenter
- Input System
- Game Simulation
- Demos for showcasing new engine subsystems
- 5 new renderer demos
- 1 new presenter demo
- 1 new input system demo
- 2 new game simulation demos
- CI build status badges in README
- New dependencies
- toml11 (C++)
- include-what-you-use (CMake, optional)
- lz4 (Python)
- mako (Python)
- toml (Python)
- Type hints for Python code
- NixOS packaging
- Python log messages support lazy evaluation of strings
- Add Ubuntu to optional CI build pipeline
- Progress bar for converter media conversion
- Integrate new renderer subsystem
- Parsers for openage media formats
- Game entity rendering
- Terrain rendering (in 3D!)
- Camera
- Simulation clock
- New event-driven game simulation
- Simulation with event system
- generic game entities for objects in the game
- components for game entity attributes
- Idle
- Live
- Move
- Turn
- Activity
- CommandQueue
- Ownership
- Position
- systems for game logic
- idle
- move
- activity implementation for game entity control flow
- simulation event handlers
- spawn entity
- process command
- send command
- wait
- New input management
- low level input handling from Qt
- high-level controllers for processing inputs
- game simulation controller
- camera controller
- Coordinate system improvements
- new `scene` coordinate type for usage in renderer
- nyan API interface
- Documentation overhaul
- Documentation for new subsystems
- renderer
- GUI
- game simulation
- input system
- time management
- more guides
- running the engine
- optimizing code

## Changed

- Mark old game simulation implementation to legacy
- Update macOS build instructions
- Update dependencies
- Python >=3.9
- Cython >=0.29.32
- gcc >= 10
- clang >=10
- qt6 >= 6.2
- Use Github Actions v3
- Exported PNG files are created in-memory
- Replace `unlikely`/`likely` macros with C++20 attributes `[[unlikely]]`/`[[likely]]`
- Integrate new renderer subsystem
- Use presenter as main interface for graphical display
- GUI code using Qt6 and new renderer
- Coordinate system improvements
- deprecate unused coordinate types
- CoordManager (replaced by camera class)
- camgame_delta (replaced by camera class)
- camgame (replaced by camera class)
- deprecated forbidden coordinate transformations
- Update architecture documentation to reflect new engine architecture

## Removed

- Game simulation code generation from game data (replaced by nyan modpacks)
- Remove unusued dependencies
- jinja2
- pyreadline
- Integrate new renderer subsystem
- Remove dependencies to SDL2 in renderer
- Remove Qt->SDL keybinding transformation from input system
- Obsolete documentation
- milestones
- pathfinding

## Fixed

- macOS build on ARM architecture
- Python version detection for Python>=3.10
- Replace Python `distutils` with something that isn't deprecated
- Compatibility with Cython 3.0
- Fix a lot of horrible typos as usual

## Full commit log

https://github.com/SFTtech/openage/compare/v0.4.1...v0.5.0

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