Skip to content

A small game written in C using raylib with a deadline.

Notifications You must be signed in to change notification settings

ProgKea/platformer

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Wallhugger

This game was written in C using the raylib library.

TODOS

  • Gravity
  • Jumping
    • Animation
  • Collision
  • Double Jumping
    • Animation
    • logic
  • simple Map editor
    • fix bug where you are only able to place the blocks from right to left
    • add funtion to delete single blocks
    • save and read map
    • add option to change blocks
    • fix camera bug (when trying to place blocks in the tile and the camera changes the blocks will go outside the grid)
  • add camera
  • optimize performance
  • Windows support
  • create dynamic array
  • add noclip for debugging
  • add cmake

Demo

Platforming

You get all your jumps back after you touch a wall.

Map editor

The map editor allows you to serialize and deserialize your creations. (load and save maps)