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This HTML, CSS, and JavaScript code implements a digital version of the classic Simon Game. Players press any key to start, and the game flashes a sequence of colors. Players must then click on the colored buttons in the same order. The game tracks the player's progress, increasing the sequence length with each successful round. A mistake ends the

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PrasadSimhadri/Simon_Game

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Simon Game

Simon Game is a classic memory and pattern recognition game implemented using HTML, CSS, and JavaScript. Test your memory skills by repeating the sequence of colors generated by the game.

How to Play

  1. Open the game in a web browser.
  2. Press any key to start the game.
  3. Watch as the game flashes a sequence of colors.
  4. Click on the colored buttons in the same order as the sequence.
  5. If you make a mistake, the game will end, and your score will be displayed.
  6. Try to beat your high score by memorizing longer sequences!

Features

  • Responsive design for different screen sizes.
  • Colorful and attractive buttons.
  • Keeps track of your current level.
  • Provides feedback with flashing colors.

Technologies Used

  • HTML
  • CSS
  • JavaScript

How to Run

  1. Clone this repository to your local machine.
  2. Open the index.html file in a web browser.
  3. Press any key to start the game.

Game Rules

  • The game starts with a random flash sequence of colors.
  • Your goal is to repeat the sequence by clicking on the buttons in the correct order.
  • The sequence gets longer with each successful round.
  • If you make a mistake, the game will end, and your score will be displayed.
  • Try to achieve the highest level possible!

Author

  • Prasad Simhadri

License

This project is licensed under the MIT License.

About

This HTML, CSS, and JavaScript code implements a digital version of the classic Simon Game. Players press any key to start, and the game flashes a sequence of colors. Players must then click on the colored buttons in the same order. The game tracks the player's progress, increasing the sequence length with each successful round. A mistake ends the

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