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A script that implements a solution for the game Kakuro by assigning a variable to each empty square.

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A Prolog Exercise / Project

This is a Prolog project from my early days as a Computer Science student

This programm was created for the fifth semester class Logic Programming and it is one of the final projects necessary to pass the class

Description of project

A script that implements a solution for the game Kakuro by assigning a variable to each empty square.

Implementation of project

  1. Define the line-2 predicate such that if a numeric list L sums to N and satisfies Kakuro's limit that numbers 1, 2,. . . , 9 can only be displayed only once.
  2. Define the solve-1 predicate that calculates a list that is the solution to the problem. That is, the list [A, B, C, E, ..., P] is a solution if all rows and columns meet the relevant conditions.
  3. Define the solve-0 predicate that calculates and prints the list.

About this project

  • The solution to the game Kakuro and extra information can be found at www.kakuro.net
  • The comments to make the code understandable, are within the .pl archive
  • This repository was created to show the variety of the work I did and experience I gained as a student

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A script that implements a solution for the game Kakuro by assigning a variable to each empty square.

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