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GS/HW: Adjust conditions for CPU sprite renderer #11260

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merged 1 commit into from
May 19, 2024
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@refractionpcsx2 refractionpcsx2 commented May 16, 2024

Description of Changes

Adjusts the conditions for CPU sprite renderer triggering.

Rationale behind Changes

Some games like Spider-Man 3 and Driv3r require a high level of software drawing to fix some issues, but break other things as a result as they need the information in the render target, however these draws don't really the software renderer to be successful.

Suggested Testing Steps

Test Driv3r and Spider-Man 3, Wall-E, Jak 3, Jak-X Combat Racing and some random stuff.

Jak and Daxter - The Lost Frontier's upscaled shadow that was fudged with the software sprite renderer is no longer fixed by it, it's a casualty, but what can you do.

Driv3r:
Master:
image
PR:
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Spider-Man 3 (with the higher sprite level required for some upcoming changes in #11241 ):
Master:
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PR:
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Jak-X Combat Racing:
Master:
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PR:
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Wall-E:
Master:
image
PR:
image

@refractionpcsx2 refractionpcsx2 changed the title GS/HW: Add new level to CPU sprite renderer for required readbacks GS/HW: Adjust conditions for CPU sprite renderer May 16, 2024
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Tested on Jak X, and it looks good there, fixing the coloration of the vehicles which was previously broken (I also noticed that in order to fully work, the reflective surfaces of the vehicles need high blending). Any particular part of Jak 3 you think should be tested, meanwhile?

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refractionpcsx2 commented May 18, 2024

Tested on Jak X, and it looks good there, fixing the coloration of the vehicles which was previously broken (I also noticed that in order to fully work, the reflective surfaces of the vehicles need high blending). Any particular part of Jak 3 you think should be tested, meanwhile?

Somewhere watery or with lots of visible (night?) sky are good, and the intro :)

@refractionpcsx2 refractionpcsx2 merged commit 570039f into master May 19, 2024
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@refractionpcsx2 refractionpcsx2 deleted the gs_csbwlvl3 branch May 19, 2024 13:15
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4 participants