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Rush-Engine

Rush is a graphics engine in the early development stages. Though it is currently only tested on Linux the end goal is platform independence.

License

Building Rush

To build Rush from scratch, including all dependencies (See Dependencies for more info), start off by cloning the repo and all submodules:

On Linux:

$ git clone https://github.com/Orctonk/Rush-Engine.git --recurse-submodules

The program can then be build using CMake:

On Linux:

$ mkdir Rush-Engine/build && cd Rush-Engine/build
$ cmake .. && cmake --build .

This will build the Rush library as well as the Rudder editor. If you wish to simply use the Rush library, please refer to the Sandbox Application

Features

Rush is currently pretty bare-bones and provides only the most basic features. These include:

  • Basic window management.
  • Basic 3D-rendering.
  • Basic model loading and materials.
  • Basic Framebuffers.
  • Basic Editor.
  • Event system.
  • Basic layer stack for event propagation.

TODO

While Rush is pretty bare-bones currently. Many more features are planned for the future:

  • More advanced material system.
  • More flexible model loading.
  • Particle system.
  • Camera manager.
  • Scene saving and loading.
  • Instrumentation.
  • Custom platform agnostic file utilities.

Dependencies

Rush is built using CMake and uses the following external libraries:

Additionally, Rush currently only support OpenGL. As such both GLFW and Glad are required.

All these dependencies are included as submodules to this repository and can be built from source. However, due to the size of Assimp, this library can be located on the local machine if installed to reduce overall compile times. This is done by setting the RUSH_BUILD_ASSIMP option in CMake, which is on by default.

License

License

  • Copyright 2020 © Filip Henningsson
  • Licensed under GPLv3. Licence file found here

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