Releases: OpenHMD/OpenHMD
OpenHMD 0.3.0 - Djungelvral
Announcement blogpost: http://www.openhmd.net/?p=213
Release Notes:
-
3Glasses D3 support provided first-party by 3Glasses themselves!
-
Oculus CV1 support (rotational).
-
Windows Mixed Reality HMD support (rotational).
-
NOLO support (positional, rotational, controllers)
-
HTC Vive and HTC Vive Pro support (rotational)
-
Deepoon E2 support.
-
GearVR Gen1 support for PC access to IMU.
-
Controller API.
-
Improved OpenGL example using SDL2 and more debugging functions.
-
Device class flags for checking the features of a driver for better identification.
-
Meson build system.
-
More accurate Oculus DK1 IMU.
-
Various Android driver fixes for 'cardboard' style use
-
Universal OpenGL 2.1 (GLSL 120) lens correction shader by James Sarrett (https://github.com/OpenHMD/OpenHMD/wiki/Universal-Distortion-Shader).
Uses PanoTools lens distortion model.- OpenGL 3.0 (GLSL 330) version by Bastiaan Olij.
- GLES2 (GLSL ES 100) version by magestik.
-
Various bugfixes to drivers, build systems and documentation.
Disabled for this release:
- PSVR Support.
OpenHMD 0.3.0-rc2 - Djungelvral
Intermediate release for Package Maintainers and bug reports.
Full release will happen on 12 July 2019
Release Notes:
-
3Glasses D3 support provided first-party by 3Glasses themselves!
-
Oculus CV1 support (rotational).
-
Windows Mixed Reality HMD support (rotational).
-
NOLO support (positional, rotational, controllers)
-
HTC Vive and HTC Vive Pro support (rotational)
-
Deepoon E2 support.
-
GearVR Gen1 support for PC access to IMU.
-
Controller API.
-
Improved OpenGL example using SDL2 and more debugging functions.
-
Device class flags for checking the features of a driver for better identification.
-
Meson build system.
-
More accurate Oculus DK1 IMU.
-
Universal OpenGL 2.1 (GLSL 120) lens correction shader by James Sarrett (https://github.com/OpenHMD/OpenHMD/wiki/Universal-Distortion-Shader).
Uses PanoTools lens distortion model.- OpenGL 3.0 (GLSL 330) version by Bastiaan Olij.
- GLES2 (GLSL ES 100) version by magestik.
-
Various bugfixes to drivers, build systems and documentation.
Disabled for this release:
- PSVR Support.
OpenHMD 0.3.0-rc1 - Djungelvral
Release Notes:
-
3Glasses D3 support provided first-party by 3Glasses themselves!
-
Oculus CV1 support (rotational).
-
PSVR Support (rotational).
-
Windows Mixed Reality HMD support (rotational).
-
NOLO support based on the OSVR driver work by Yann Vernier.
-
Deepoon E2 support.
-
GearVR Gen1 support for PC access to IMU.
-
Controller API.
-
HTC Vive IMU improvements.
-
Improved OpenGL example using SDL2 and more debugging functions.
-
Device class flags for checking the features of a driver for better identification.
-
Meson build system.
-
More accurate Oculus DK1 IMU.
-
Universal OpenGL 2.1 (GLSL 120) lens correction shader by James Sarrett (https://github.com/OpenHMD/OpenHMD/wiki/Universal-Distortion-Shader).
Uses PanoTools lens distortion model.- OpenGL 3.0 (GLSL 330) version by Bastiaan Olij.
- GLES2 (GLSL ES 100) version by magestik.
-
Various bugfixes to drivers, build systems and documentation.
OpenHMD 0.2.0 - Stroopwafel
OpenHMD 0.2.0 - Stroopwafel - Release Notes
- Android Support.
- DK2 Support (rotation).
- External sensor support.
- Added support for closing open devices through ohmd_close_device().
- Position and Orientation Correction/Reset.
- Added status codes.
- Changed automake files and code to support enabling/disabling of different drivers.
- Added support for building with CMake.
- Support for running device updates in a background thread.
- Bug fixes.
- Documentation fixes.