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AI bots coded with sourcemod, made for control afk players, also can be used for play singleplayer with bots

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Here's my little fork of the wonderful Ebots too hopefully improve on some things and add new weapon support for the bots. Feel free to use anything I have done Efe, I'm not much of a coder, but you may like some things I have done and I would be honered to play a part of the making of these bots.

TF2-EBOTS (NEW)

Works with waypoints, if no waypoint file found uses (and requires) navmesh https://github.com/KitRifty/sourcepawn-navmesh

Supported gamemodes:

  1. CAPTURE THE FLAG
  2. CONTROL POINTS
  3. KING OF THE HILL
  4. PAYLOAD
  5. PAYLOAD RACE
  6. DEATHMATCH
  7. ARENA
  8. MEDIEVAL

Known Issues

  1. Bots sometimes stop moving...

OLD

Requires PathFollower & tf2.pets gamedata

https://github.com/Pelipoika/PathFollower

https://github.com/Pelipoika/TF2_NextBot/blob/master/gamedata/tf2.pets.txt

Works on

  1. CTF
  2. KOTH
  3. CP (Non Attack/Defend Maps)
  4. PL
  5. PLR
  6. DEATHMATCH

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AI bots coded with sourcemod, made for control afk players, also can be used for play singleplayer with bots

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  • SourcePawn 100.0%