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Lunar Client Bukkit API

Integrate your server with Lunar Client!

Server Owners:

Quick and Easy Setup

If you are looking for a simple one click solution to integrating LunarClient features then BukkitImpl is your best bet. BukkitImpl is a simple install bukkit plugin which will allow you to enable and disable features at will all from a single config.yml file.

Developers:

Technical Integration Setup

You'll first need to install BukkitAPI-NetHandler, which will define the protocol that can be sent between the server and client for this API to use.

Basics:

LunarClientAPI.java is a singleton, you can access it through LunarClientAPI#getInstance().

To check if someone claims to be running the client, and is therefore able to integrate with server features, use LunarClientAPI#isRunningLunarClient(Player|UUID). When the API registers a Player as running Lunar Client, a LCPlayerRegisterEvent is fired. When unregistered, a LCPlayerUnregisterEvent.

You can access a view of org.bukkit.Players currently running the client with: LunarClientAPI#getPlayersRunningLunarClient().

Protocol:

LCPacket.java represents a packet that can be sent to and from players running Lunar Client.

There are protocol events for these, any time a LCPacket is received by the server, a LCPacketReceivedEvent is fired, and likewise, when sent, a LCPacketSentEvent -- both of which let you access but not modify the packet itself, and the sender/target.

Disabling a mod

  • Instantiate a ModSetting that sets the enabled status to false.
  • Send a LCPacketModSettings with ModSettings that affect the mods you wish to disable, like so:
ModSettings.ModSetting disabled = new ModSettings.ModSetting(false, new HashMap<>());

sendPacket(event.getPlayer(), new LCPacketModSettings(
    new ModSettings()
        .addModSetting("Coordinates", disabled)
        .addModSetting("textHotKey", disabled)
));

Changing a Server Rule

ServerRule.java represents a rule your server sets for each client. You can, for example, enable a quitting confirmation for competitive games by using LunarClientAPIServerRule.setRule(ServerRule.COMPETITIVE_GAME, true). You will still need to send these server rules to users using LunarClientAPIServerRule.sendServerRule(Player) when they join. (This pattern work for all ServerRule)

FAQ

  • Q: How do I color a Waypoint or Border?
  • A: Use an int which represents the RGB value of the color. Examples: java.awt.Color.BLUE.getRGB() | new java.awt.Color(0, 0, 255).getRGB() -- org.bukkit.Colors can also be used, but since they store the color in hex, you call #asRGB(); for example: org.bukkit.Color.BLUE.asRGB()

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