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History

A 4X Strategy Game in Web Browser with Pixi.js v6, Vite 3.x and Vue 3.x. Only for study.

Example of History Gameplay UI Example of War

Cycle

  • Turn based to Events -> IA Factors -> IA Actions -> Player Actions -> Next Round;
  • Watch tracking in out of turn.

Terrain

  • Hex based with default terrain type settings;
  • Graphic Hex -> Territory Owner Hex -> Fog Hex.

ESM

  • Only Vue Pinia statement values.

IA

  • Factor + Heuristic Best Case Choice.

Troops

  • Ikariam-style War;
  • Groups in hex-to-hex;
  • Count + line-type based.