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Graphics for Games Coursework YOUTUBE LINK: https://youtu.be/jPBUJd7Ikys

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The environment consists of mountains, a field, forest area and a body of water. All textures on the right of the screenshot were used to paint the terrain. The lighting is deliberately dim to imitate night time.

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The cubes are floating, rotating with the center cube having smaller child cubes that float and rotate around the parent cube. The framerate is shown top-right and memory bottom-left.

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The shader for the water creates ripples (bright red) that move around. Made with shader graph.

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The scene has lights coming from the temple that rotate and light up the environment. The scene also includes flashes of lightning that cast light on the planet surface.

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The scene has lightning effects, rain, some dark fog and clouds. Lightning, rain, clouds were done with the particle system.

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Shaders for some of the world objects, including a shader that glitches out and is written with HLSL.

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A 3D unity scene created for a University module

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