Graphics for Games Coursework YOUTUBE LINK: https://youtu.be/jPBUJd7Ikys
The environment consists of mountains, a field, forest area and a body of water. All textures on the right of the screenshot were used to paint the terrain. The lighting is deliberately dim to imitate night time.
The cubes are floating, rotating with the center cube having smaller child cubes that float and rotate around the parent cube. The framerate is shown top-right and memory bottom-left.
The shader for the water creates ripples (bright red) that move around. Made with shader graph.
The scene has lights coming from the temple that rotate and light up the environment. The scene also includes flashes of lightning that cast light on the planet surface.
The scene has lightning effects, rain, some dark fog and clouds. Lightning, rain, clouds were done with the particle system.
Shaders for some of the world objects, including a shader that glitches out and is written with HLSL.