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An implementation of a SARSA agent to learn policies in the Frozen Lake environment from OpenAI gym.

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SARSA Frozen Lake

Introduction

This project aims to train a SARSA agent to learn policies in the Frozen Lake environment from OpenAI gym.

Frozen Lake

Frozen Lake is an environment where an agent is able to move a character in a grid world. Starting from the state S, the agent aims to move the character to the goal state G for a reward of 1. Although the agent can pick one of four possible actions at each state including left, down, right, up, it only succeeds $\frac{1}{3}$ of the times due to the slippery frozen state F. The agent is likely to move to any other directions for the remaining $\frac{2}{3}$ times evenly. Additionally, stepping in a hole state H will lead to a bad ending with a reward of 0.

  • S: Start State
  • G: Goal State
  • F: Slippery State
  • H: Hole State

Frozen Lake

Random Strategy

Random Strategy

SARSA Agent

SARSA Agent

Directory

  • ./img - to save the output
  • main.py - to reproduce the experiments and generate figures directly
  • main.ipynb - to view the procudure step by step
SARSA-Frozen-Lake/
├── README.md
├── img
├── main.ipynb
├── main.py
└── requirements.txt

Dependencies

  • python >= 3.7.2
  • jupyter >= 1.0.0
  • gym >= 0.15.4
  • tqdm >= 4.41.1
  • numpy >= 1.16.2
  • matplotlib >= 3.1.1

Setup

Please ensure the following packages are already installed. A virtual environment is recommended.

  • Python (for .py)
  • Jupyter Notebook (for .ipynb)
$ cd SARSA-Frozen-Lake/
$ pip3 install pip --upgrade
$ pip3 install -r requirements.txt

Run

To view the note book:

$ jupyter notebook

To run the script:

$ python3 main.py

Output

If everything goes well, you may see the similar results shown as below.

Initialize environment...

SFF
FHF
FFG

An agent taking random actions:
Episode 100 Reward 1.0: 100%|█████████████████████████████| 100/100 [00:00<00:00, 2860.68it/s]
Averaged reward per episode 0.24
Saving output to img/result_img_0.png

SARSA agent:
Episode 1000 Reward 0.0: 100%|██████████████████████████| 1000/1000 [00:00<00:00, 2772.03it/s]
Trained Q Table:
[[0.11833864 0.12764726 0.11830122 0.10965143]
 [0.05782744 0.13956833 0.1052786  0.16751989]
 [0.20571471 0.19419847 0.30342657 0.20114661]
 [0.18734408 0.14452312 0.14835486 0.06992683]
 [0.         0.         0.         0.        ]
 [0.42679779 0.35017348 0.37137972 0.1893355 ]
 [0.2281178  0.3050125  0.28307348 0.2512109 ]
 [0.21656739 0.55051001 0.33186199 0.39988802]
 [0.         0.         0.         0.        ]]
Training Averaged reward per episode 0.281
Episode 100 Reward 0.0: 100%|█████████████████████████████| 100/100 [00:00<00:00, 3300.47it/s]
Training Averaged reward per episode 0.81
Saving output to img/result_img_1.png
Done.

Please find output under ./img.

Authors

Reference

  1. Rummery, G. A., & Niranjan, M. (1994). On-line Q-learning using connectionist systems (Vol. 37). Cambridge, England: University of Cambridge, Department of Engineering.
  2. Sutton, R. S., & Barto, A. G. (2018). Reinforcement learning: An introduction. MIT press.