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PGE Template Project v2.23

This is a template project for use with the olcPixelGameEngine. It serves as a jumping off point for you to build your masterpiece application.

Features

CMake script for cross-platform building. Tested environments include:

  • Linux - with UNIX Makefiles, GNU GCC and LLVM Clang
  • MacOS - with UNIX Makefiles, XCode and LLVM Clang
  • Windows - with Visual Studio, NMake Makefiles, and MinGW Makefiles
  • Emscripten - with UNIX Makefiles, NMake Makefiles, and MinGW Makefiles

Preparing your Environment

The instructions to prepare your environment have been broken up for convenience. Simply follow the instructions that are pertinent to your situation.

Linux

Requirements

  • C/C++ Toolchain for your Linux distro
  • CMake
  • Git
  • libpng
  • Mesa OpenGL Development Libraries
  • PulseAudio development Libraries

Ubuntu and Ubuntu based distros

Update your package manager by issuing the following command:

sudo apt update

Install toolchain and required software by issuing the following command:

sudo apt install build-essential cmake git libpng-dev libglu1-mesa-dev libpulse-dev

Arch, Manjaro, and Arch based distros

sudo pacman -Sy base-devel cmake git libpng mesa libpulse

MacOS

Requirements

Install XCode from the App Store.

Open the Terminal App from Finder. go to Applications -> Utilities

Follow the instructions at the Homebrew Website to install the Homebrew package manager.

Once Homebrew is installed, issue the following command to install cmake,libpng, and git:

brew install libpng cmake git

Windows

Requirements

  • Chocolatey
  • CMake
  • Toolchain (MinGW or Visual Studio / NMake)

The following will be required whether you use MinGW or Visual Studio.You will need to open Powershell, as Administrator.

Visit the Chocolatey website for instructions on how to install Chocolatey.

Once you've got Chocolatey installed, we can install CMake:

choco install cmake

Say yes to all of the scripts Chocolatey wants you to run!

After the installation has completed, find the Cmake bin directory, it is typically C:\Program Files\CMake\bin and add it to your path!

Confirm CMake is installed and in your path by issuing the following command in a Command Prompt:

cmake --version

If you recieve an command not found error double check that you have actually added CMake to your path.

MinGW

Install MinGW via choco install mingw from Powershell as Administrator

Visual Studio / NMake

Download and install Visual Studio: Community Edition.

Ensure that you have installed the Desktop C++ option!

Usage

IF YOU HAVE MADE IT HERE AND YOU HAVE NOT SET UP YOUR DEVELOPMENT ENVIRONMENT, GO BACK UP AND READ THE INSTRUCTIONS AGAIN!

Linux / MacOS (with default toolchains)

Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command:

cmake .

CMake will generate UNIX Makefiles you can use to build the project, like so:

make

The compiled binary will be located in bin directory.

Linux / MacOS (Emscripten)

These instructions assume you have Emscripten installed, activated, and have the environment set up for an active Terminal.

Open a Terminal and navigate to the directory which you downloaded the project. Issue the following command:

emcmake cmake .

Emscripten's emcmake utility will invoke CMake with all the magic required to make it work with Emscripten. Generating UNIX Makefiles you can use to build the project, like so:

make

The compiled HTML, Javascript, WebAssembly, and Data will be in the bin directory.

If you lack some sort of live server extension to your IDE, you can view it using the emrun utility, like so:

emrun bin/PROJECTNAME.html

This command should launch the project in your default web browser.

Windows (MinGW)

Open the Command Prompt prompt and navigate to the directory which you downloaded the project. Issue the following command:

cmake . -G "MinGW Makefiles"

CMake will generate MinGW Makefiles you can use to build the project, like so:

mingw32-make

The compiled binary will be located in the bin directory.

Windows (NMake)

Open the x64 Native Tools Command Prompt for VS 2022 prompt and navigate to the directory which you downloaded the project. Issue the following command:

cmake . -G "NMake Makefiles"

CMake will generate NMake Makefiles you can use to build the project, like so:

nmake

The compiled binary will be located in bin directory.

Windows (Visual Studio)

Open the Command Prompt prompt and navigate to the directory which you downloaded the project. Issue the following command:

cmake .

CMake will generate a Visual Studio solution and project. You can use it like any other Visual Studio Project.

About

This is a template project using CMake to serve as a jumping off point for you to build your masterpiece olcPixelGameEngine application.

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