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Update changelog for 3.7 release.
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tomspilman committed Sep 23, 2018
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# Change Log


## 3.7 Release - 9/23/2018

- Remove Scale and Rotation properties from Matrix. [#5584](https://github.com/MonoGame/MonoGame/pull/5584)
- Added Switch as a platform. [#5596](https://github.com/MonoGame/MonoGame/pull/5596)
- DirectX: Fixed multisample clamping logic. [#5477](https://github.com/MonoGame/MonoGame/pull/5477)
- SDL Gamepad DB update. [#5605](https://github.com/MonoGame/MonoGame/pull/5605)
- Add Missing method OpaqueDataDictionary.GetValue. [#5637](https://github.com/MonoGame/MonoGame/pull/5637)
- Increase code coverage in Model* family. [#5632](https://github.com/MonoGame/MonoGame/pull/5632)
- Fix scroll wheel events on Windows Universal. [#5631](https://github.com/MonoGame/MonoGame/pull/5631)
- Implement GetHashCode on Vertex types. [#5654](https://github.com/MonoGame/MonoGame/pull/5654)
- Implement GetHashCode and ToString methods for Joystick. [#5670](https://github.com/MonoGame/MonoGame/pull/5670)
- Fixed Gamepad DPad on Android. [#5673](https://github.com/MonoGame/MonoGame/pull/5673)
- Pipeline process not terminating on exit fix. [#5672](https://github.com/MonoGame/MonoGame/pull/5672)
- Added Joystick.IsSupported property. [#5678](https://github.com/MonoGame/MonoGame/pull/5678)
- Use GraphicsCapabilities.MaxTextureAnisotropy on SamplerState. [#5676](https://github.com/MonoGame/MonoGame/pull/5676)
- Make SpriteBatch.End throw when Begin not called. [#5689](https://github.com/MonoGame/MonoGame/pull/5689)
- Add Open Output Directory option to Pipeline Tool. [#5690](https://github.com/MonoGame/MonoGame/pull/5690)
- Rename Exit to Quit on Pipeline Tool Linux Headerbar. [#5687](https://github.com/MonoGame/MonoGame/pull/5687)
- Added minimum size to the Pipeline Tool window. [#5692](https://github.com/MonoGame/MonoGame/pull/5692)
- Added Id and DisplayName properties to Gamepad. [#5625](https://github.com/MonoGame/MonoGame/pull/5625)
- Improved GameController database loading for DesktopGL. [#5606](https://github.com/MonoGame/MonoGame/pull/5606)
- RPC curves are now updated before Cue is played. [#5709](https://github.com/MonoGame/MonoGame/pull/5709)
- Fixes to Texture2D.FromStream on Windows DirectX. [#5712](https://github.com/MonoGame/MonoGame/pull/5712)
- Support DistanceScale and DopplerFactor under OpenAL. [#5718](https://github.com/MonoGame/MonoGame/pull/5718)
- Implemented Microphone for OpenAL platforms. [#5651](https://github.com/MonoGame/MonoGame/pull/5651)
- Implemented caching of staging resources used to copy data from a Texture2D under DirectX. [#5704](https://github.com/MonoGame/MonoGame/pull/5704)
- Reusable function for raising events. [#5713](https://github.com/MonoGame/MonoGame/pull/5713)
- Remove reference to SharpDX from project templates. [#5611](https://github.com/MonoGame/MonoGame/pull/5611)
- Improvements to VideoPlayer for Desktop DirectX. [#5737](https://github.com/MonoGame/MonoGame/pull/5737)
- Use SharpDX NuGet packages from our NuGet packages. [#5748](https://github.com/MonoGame/MonoGame/pull/5748)
- Fixed leaks that affected shutting down and recreating GraphicsDevice under DirectX. [#5728](https://github.com/MonoGame/MonoGame/pull/5728)
- Texture2D mipmap generation and population fixes. [#5614](https://github.com/MonoGame/MonoGame/pull/5614)
- Remove SharpDX.RawInput.dll reference from DirectX graphics backend. [#5723](https://github.com/MonoGame/MonoGame/pull/5723)
- New fast Texture2D.FromStream implementation for DesktopGL ported from STB. [#5630](https://github.com/MonoGame/MonoGame/pull/5630)
- Added support DrawInstancedPrimitives on OpenGL platforms. [#4920](https://github.com/MonoGame/MonoGame/pull/4920)
- Fixed mouse touch event to release when mouse moves outside the client area or we loses focus. [#5641](https://github.com/MonoGame/MonoGame/pull/5641)
- Added GraphicsAdapter.UseDebugLayers to enable GPU debug features in release builds. [#5791](https://github.com/MonoGame/MonoGame/pull/5791)
- Fixed DirectX back buffer update when multisampling changes. [#5617](https://github.com/MonoGame/MonoGame/pull/5617)
- Adds Xbox One S controller support to Linux. [#5797](https://github.com/MonoGame/MonoGame/pull/5797)
- Do not allow the Pipeline tool to delete files outside the content folder. [#5820](https://github.com/MonoGame/MonoGame/pull/5820)
- OpenGL Mouse.SetCursor now works with alpha correctly. [#5829](https://github.com/MonoGame/MonoGame/pull/5829)
- Implement Mouse.SetCursor() for Windows. [#5831](https://github.com/MonoGame/MonoGame/pull/5831)
- Fix pre-emptive song finish in OggStreamer. [#5821](https://github.com/MonoGame/MonoGame/pull/5821)
- UWP Templates use target version selected in wizard. [#5819](https://github.com/MonoGame/MonoGame/pull/5819)
- Implement Mouse.WindowHandle under Windows DirectX. [#5816](https://github.com/MonoGame/MonoGame/pull/5816)
- Improve shader error/warning parsing in Pipeline Tool. [#5849](https://github.com/MonoGame/MonoGame/pull/5849)
- Fix crash on multi-editing bool values in Pipeline Tool. [#5859](https://github.com/MonoGame/MonoGame/pull/5859)
- Fixes to XACT sound effect pooling. [#5832](https://github.com/MonoGame/MonoGame/pull/5832)
- Improved disposal of OpenGL resources. [#5850](https://github.com/MonoGame/MonoGame/pull/5850)
- Better support for WAV audio formats in content pipeline and FromStream. [#5750](https://github.com/MonoGame/MonoGame/pull/5750)
- Fix for build hang with no mgcb file in project. [#5886](https://github.com/MonoGame/MonoGame/pull/5886)
- Removed deprecated Rider settings from Linux installer. [#5881](https://github.com/MonoGame/MonoGame/pull/5881)
- Improved performance of SpriteFont.MeasureString() & SpriteBatch.DrawString(). [#5874](https://github.com/MonoGame/MonoGame/pull/5874)
- Sort content when saving MGCB files. [#5930](https://github.com/MonoGame/MonoGame/pull/5930)
- Fix a crash when building content in xbuild. [#5897](https://github.com/MonoGame/MonoGame/pull/5897)
- Fixed back button problems in UWP. [#5810](https://github.com/MonoGame/MonoGame/pull/5810)
- Removed Windows 8.1 and Windows Phone 8.1 support. [#5809](https://github.com/MonoGame/MonoGame/pull/5809)
- Upgrade to SharpDX 4.0.1. [#5949](https://github.com/MonoGame/MonoGame/pull/5949)
- Update the UWP Template to use the Latest SDK. [#5931](https://github.com/MonoGame/MonoGame/pull/5931)
- Fixed the Scissor rect calculation on DesktopGL and OpenGL platforms. [#5977](https://github.com/MonoGame/MonoGame/pull/5977)
- Calculate the Client Bounds a bit later. [#5975](https://github.com/MonoGame/MonoGame/pull/5975)
- Rework Android OpenGL Framebuffer Support. [#5993](https://github.com/MonoGame/MonoGame/pull/5993)
- Implemented GraphicsDevice.GetBackBufferData. [#5114](https://github.com/MonoGame/MonoGame/pull/5114)
- Optimizations to Length and Normalize in Vector3 and Vector4. [#6004](https://github.com/MonoGame/MonoGame/pull/6004)
- Added MGCB man page for Linux. [#5987](https://github.com/MonoGame/MonoGame/pull/5987)
- Included mgcb autocomplete for bash. [#5985](https://github.com/MonoGame/MonoGame/pull/5985)
- Fixed GamePad.SetVibration crash. [#5965](https://github.com/MonoGame/MonoGame/pull/5965)
- Fallback SurfaceFormat for RenderTargets. [#6170](https://github.com/MonoGame/MonoGame/pull/6170)
- Added O(1) EffectParameter lookups by name. [#6146](https://github.com/MonoGame/MonoGame/pull/6146)
- Reduce MouseState garbage in Desktop DirectX. [#6168](https://github.com/MonoGame/MonoGame/pull/6168)
- Made SpriteFont constructor public. [#6126](https://github.com/MonoGame/MonoGame/pull/6126)
- New Template System using Nuget. [#6135](https://github.com/MonoGame/MonoGame/pull/6135)
- Use StbSharp for all Texture2D.FromStream. [#6008](https://github.com/MonoGame/MonoGame/pull/6008)
- Dynamic reference loading in Pipeline Tool. [#6202](https://github.com/MonoGame/MonoGame/pull/6202)
- Fix Pipeline tool to work regardless of Mono changes. [#6197](https://github.com/MonoGame/MonoGame/pull/6197)
- Update Template Icons and Fix Mac Info.plist. [#6209](https://github.com/MonoGame/MonoGame/pull/6209)
- Fix typo in VS2013 Shared Project Template. [#6216](https://github.com/MonoGame/MonoGame/pull/6216)
- Fill up dotnet template info. [#6226](https://github.com/MonoGame/MonoGame/pull/6226)
- Support Mac Unit Tests. [#5952](https://github.com/MonoGame/MonoGame/pull/5952)
- Updated Assimp to latest version. [#6222](https://github.com/MonoGame/MonoGame/pull/6222)
- Make sure that the window titlebar is within screen bounds on DesktopGL. [#6258](https://github.com/MonoGame/MonoGame/pull/6258)
- Fixed trigger/dpad button state and reduced garbage in iOS Gamepad. [#6271](https://github.com/MonoGame/MonoGame/pull/6271)
- Updated Windows Universal Min SDK Versions. [#6257](https://github.com/MonoGame/MonoGame/pull/6257)
- Fix property content serialization detection when using a property named `Item`. [#5996](https://github.com/MonoGame/MonoGame/pull/5996)
- Fix launcher default mimetype in Linux installer. [#6275](https://github.com/MonoGame/MonoGame/pull/6275)
- Restore NVTT. [#6239](https://github.com/MonoGame/MonoGame/pull/6239)
- Support unicode in window title under DesktopGL. [#6335](https://github.com/MonoGame/MonoGame/pull/6335)
- Add crash report window to Pipeline Tool. [#6272](https://github.com/MonoGame/MonoGame/pull/6272)
- Fix linking for copy action in Pipeline Tool. [#6398](https://github.com/MonoGame/MonoGame/pull/6398)
- Implemented KeyboardInput and MessageBox for Windows DX. [#6410](https://github.com/MonoGame/MonoGame/pull/6410)
- Fixed audio interruption bug on iOS. [#6433](https://github.com/MonoGame/MonoGame/pull/6433)


## 3.6 Release - 2/28/2017

- Fixed XML deserialization of Curve type. [#5494](https://github.com/MonoGame/MonoGame/pull/5494)
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