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Gaussian-Random

An implementation of the Marsaglia polar method for generating random number with a Gaussian distribution.

The class MyRandom can be used just like the System.Random class and calling the method NextGaussian() will return a double between (-1, 1) with the mean at 0.

Standard deviation:

From Wikipedia:

the standard deviation (SD, also represented by the lower case Greek letter sigma σ for the population standard deviation or the Latin letter s for the sample standard deviation) is a measure of the amount of variation or dispersion of a set of values. A low standard deviation indicates that the values tend to be close to the mean (also called the expected value) of the set, while a high standard deviation indicates that the values are spread out over a wider range.

So with a SD of 1 The method NextGaussian(1) will a distribution that follows a Standard Normal Distribution curve (a standard bell form), if the SD if less than 1 the curve will be more narrow, if it's more than 1 the curve will be more flat.

Examples (with 1024 values):

SD = 0.5:

SD = 1:

SD = 1.5:

Performance:

Test made using Unity:

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An implementation of the Marsaglia polar method for generating random number with a Gaussian distribution.

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