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Added voice commands demo. #52

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DebrisHauler
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I wanted to get commands working for my unity game. And I've put together a bare bones scene to share what I've got working. Simply open 6 - Voice Commands.unity, run the scene, and start talking into the mic.

Some notes:
-It listens forever without running out of memory. I added a LoopingMicrophone class that leverages Unity's looping audio clip which overwrites itself as it wraps around. It is set in a public variable as a 10 second looping clip.
-For matching transcription to commands, I used a custom longest common substring algorithm. The custom part means I recursively exclude older spoken words in order to forgive previous user ramblings.
-A similarity threshold is set on the VoiceCommandsManager. So lowering it to around 0.6 allows the user deviate a bit from the command say by throwing in an unnecessary word. 1.0 will require the phrase to be spoken exactly.
-I know maybe this doesn't fit with some coding style Macoron had setup, but this is working for me and I just want to share. Please take it, rework it, or leave it.

@Macoron
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Macoron commented Aug 15, 2023

First of all, very impressive work! Here is my quick test of it:

command.mp4

For integration into the main repository this will require some extra work, like:

  1. Moving looping microphone to existing MicrophoneRecord
  2. Making this work with WhisperStream and standard WhisperManager
  3. Making commands set editable from inspector

That's ok if you want to share it as it is. I'll leave this PR open until me or someone else will want to rework it. Thank you for sharing this!

@DebrisHauler
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It was awesome to see your video & response today! Those three points make sense. I won't have the time to integrate, but feel free to change anything to better fit your framework.

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2 participants