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Added "Raider" Behavioural characteristic (#4371)
* Can spawns in Raid Option * More Information in the help tips * Improvement on the 1.19.4 code made by Goldorion (the improvement also needs to be added to 1.20.1) Co-authored-by: Goldorion <[email protected]> * Code Improvement made by Goldorion for 1.20.1 Co-authored-by: Goldorion <[email protected]> * Some Fixes Part 1 * Fix * Celebration Sound Added * Fix * Fix * Fix * Small Code Improvements * Removed some extra code * Some Fixes * Fix * Some Fixes * Fix * Fix * Other Fixes * Other minor fixes * Fix * Some Fixes * Some Fixes * Other Fixes * Fix * Welcome Arrays * Updated to 1.20.4 * Deleted generator-1.19.4 gen * Fix + Improvements * Byte -> Int and a small change * Some Fixes * Some Fixes * Fix a forgotten name * Make ordering make more sense * Proper way of UI, formatter * We have enhanced for loops and array.length systems in Java to not hardcode array lengths * Some things I asked previously but were forgotten.. * Duplicate code * More minor changes * Raider is not event tested in this PR properly... * Some more fixes * Fix NF 1.20.4 * Raiders Tag * If empty input is allowed, it needs to be tested too * Correct handling of empty celebration sound * Fix Entity AI * Bug Fix * Fix --------- Co-authored-by: Goldorion <[email protected]> Co-authored-by: KlemenDEV <[email protected]>
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plugins/mcreator-localization/help/default/entity/behaviour.md
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Living entity set to Mob will be able to attack, while a living entity set to Creature will be passive. | ||
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A Raider is a monster that spawns in a raid. | ||
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This parameter is overridden by the AI base when used. | ||
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Keep in mind that if you select Creature type here, attack AI types will make the entity crash the game in most cases. |
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plugins/mcreator-localization/help/default/entity/raid_celebration_sound.md
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This sound will be played if the entity wins the raid. | ||
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Each Raider will play their own celebratory sound at the end of the raid. | ||
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The sound is selectable if the entity is a raider type. |
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plugins/mcreator-localization/help/default/entity/raid_spawns_counts.md
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Here you can set how many times the entity will spawn in each raid wave. | ||
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Depending on the difficulty there will be a certain number of waves: | ||
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* Peaceful: 0 | ||
* Easy: 3 | ||
* Normal: 5 | ||
* Hard: 7 | ||
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The number of entities generated per raid wave are selectable if the entity is a raider type. |
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