Skip to content

Lercher/MonitorDictionary

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

16 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

MonitorDictionary<T> Class

Row level kind of locking inside a .Net process.

Introduction

Consider the following situation:

Suppose you have a keyed collection of mutatables that don't share a common state, if their key is different. Assume furthermore, that it is not possible to lock these objects individually, but only their keys. This can happen, for example, if

  • the mutatables themselves reside on a remote storage media and are to big to load into memory
  • when the mutatables have in fact value semantics, e.g. an array of counters
  • such a mutatable consists of multiple CLR objects that cannot be aggregated or locked individually (deadlock danger)
  • multiple, separatly syncronized threads change a single mutatable that don't have access to an individual lock

In a multithreaded environment, you can and might want to change these mutatables with different keys concurrently, but you have to serialize access to the same objects (with the same key, of course) with a mutex.

The most familiar situation is encountered in an RDBMS, when the database issues exclusive row level locks to let the client code update rows with different primary keys concurrently. But it suspends threads that intend to change already locked rows.

This class is an implementation of this behaviour in memory of a .Net core process, where T is the type of the keys. It builds a Dictionary<T> of the keys and uses Monitor to lock individual keys plus a CountdownEvent for reference counting. I.e. to know, when to remove a key from the dictionary.

Artificial C# Code Sample

Without concurrency:

var transactions = new MonitorDictionary<int>();
var ints = new int[100]();
var index = 5;

using (transactions.Guard(index))
    ints[index]++; // will be CPU or IO intense operation

With concurrency:

var transactions = new MonitorDictionary<int>();
var ints = new int[100]();
var rnd = new Random();

for(;;)
{
    var index = rnd.Next(ints.Length);
    ThreadPool.QueueUserWorkItem((o) =>
    {
        using (transactions.Guard(index))
        {
            ints[index]++; // will be CPU or IO intense operation
        }
    });
}

Public Methods

IDisposable Guard(T key) - Creates or finds key in the underlying dictionary and enters a Monitor. Blocks only, when the key was found. The Monitor is exited when the return value is disposed of. The next blocked thread, waiting on the key is released. If there was no other waiting thread, the key is removed from the underlying dictionary.

void AssertIsClearAfterUse() - Only for testing. Prints some statistics to the Console. Throws, if the collection was not used at all, if the dictionary is not empty or, if the concurrency level of the test was to low.

Sample Timing Explained

This program was run on a current Core i5 processor, i.e. 2 cores 4 threads. Please see the file SampleOutput.txt for reference.

Sample Timing Explained - Part 1

It starts 10 threads to repeatedly read and compare counts form a 10 elements long int array plus sleeping a random time.

Furthermore, it starts 10 threads to repeatedly lock and increment counts on this array with nearly constant simulated operation time. The sleep time of these threads increases by the index into the array.

These 20 threads are allowed to run for about 30 seconds. All threads do the bookkeeping in a separate array, only accessed by Interlocked, to 'know the truth'.

Stopping in 30s ....

----------- interlocked -----------
  0 -> 111.977
  1 -> 1.910
  2 -> 1.351
  3 -> 1.017
  4 ->   818
  5 ->   699
  6 ->   622
  7 ->   550
  8 ->   511
  9 ->   469
Sum: 119.924

----------- monitored -----------
  0 -> 111.977
  1 -> 1.910
  ...

In the two tables we see, how often an index was incremented in this timespan and that the figures for the interlocked array and the array locked by MontitorDictionary<int> are identical.

Sample Timing Explained - Part 2

It does busy waiting to simulate CPU intense work, however, it reads a randomly selected (2d6) int from an array with 11 items, waits a little bit and writes the incremented value back to the array. Repeat.

sequential: 00:00:12.0688195
unlocked: 00:00:03.2108830
monitored: 00:00:04.1203412
0 current keys, 5 max keys, 5 max concurrent use count
globallock: 00:00:12.3116187

----------- sequential -----------
  0 ->   294
  1 ->   572
  2 ->   849
  3 -> 1.102
  ...
  • sequential - means what it says. Every other timing is measured by queuing one increment operation each to the ThreadPool.
  • unlocked - no locking at all. Of course, lots of overwritten values, i.e. standard concurrency violation errors, but we see that 4 threads reduce the time to approximatly one 4th of the sequential timing. Should be near the maximum throughput possible.
  • monitored - using the locking mechanism presented here. The overhead of locking slows the figures down to about one 3rd.
  • globallock - locking the array as a whole for every access. This degenerates the access pattern to the serial one effectively.

Usage and Incubation Status

Currently only by copying the source in https://github.com/Lercher/MonitorDictionary/blob/master/src/MonitorDictionary.cs to your project. Please note that this code is fresh, so it contains bugs. Handle with care, use at your own risk and feel free to fork and improve the code.

Building the Console Application

Git clone first, then cd to the directory and:

dotnet restore
dotnet build
dotnet run

License

https://en.wikipedia.org/wiki/MIT_License

Releases

No releases published

Packages

No packages published

Languages