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Simple platformer adventure game made in Unity 2020.2.24f1 to complement a workshop showcasing game development techniques.

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WorkshopProj

A live demo showcasing Unity techniques and some game systems.

Demo gif

If you would like to try out the debugging process or some exercises yourself, checkout from the Broken-Walkthrough branch. Or you can visit the branch through this link.

You can view the slides here. Or watch the workshop recording here, this is 2022 version

Things covered:

  • Debugging methods with Visual Studios/Unity console logs/Unity visual debugging tools
  • Patterns (Object Pooling, Singleton, Observer pattern)
  • How to design your game around what your players have experienced to make it more intuitive.
  • How to playtest your game efficiently.
  • What can you do to polish you game

Features in the game:

  • Once the player walk through the dinosaur, whenever the player jumps the dino will spin
  • Once the player walk through the NPC, whenever the player jumps the NPC will jump
  • Able to shoot projectiles
  • Enemy can get hit by projectiles
  • In HighScore scene, you can transfer data from one scene to the next (shoot projectiles on the red block and walk to the circle to go to the next scene)

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Simple platformer adventure game made in Unity 2020.2.24f1 to complement a workshop showcasing game development techniques.

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