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LambdaHack is a Haskell game engine library for roguelike games of arbitrary theme, size and complexity. See the README.md.
This wiki is for sharing design ideas and blueprints at any stage of implementation as well as arbitrarily vague wild ideas. Concrete feature requests and any bug reports are best submitted using the issues interface or the bug tracker of the relevant game. The engine comes with content definitions for a sample dungeon crawler called LambdaHack.
Legal small print: The game is released under BSD3. Please contribute to this wiki or the source code repository only if you irrevocably agree to release your contributions under the BSD3 license. If you don't agree, please use the Issues interface instead. All kinds of contributions are gratefully welcome.