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Block Quake

A total conversion mod for Quake featuring familiar plastic blocks.


Block-Quake features the Vanilla Folder version 1.1 and includes support for Copper using the new Copper Folder version 1.1

This GitHub version will be where the "No Paks / Folder" versions of Block-Quake will be from now on. The installation method is intended for experienced Quake modders who want more control over their file management. I'm assuming you already know how to install this and how to use it, if not, I highly recommend the simplier Itch-io pak version, here: https://kebby-quake.itch.io/block-quake


Typical Folder installation:

Always create copies and backups of your game files before merging and double check the names.

  1. Create a new game directory and name it "blockquake_vanilla"

  2. Copy the contents of your "id1" Quake folder and paste them into the "blockquake_vanilla" folder

  3. Download blockquake_vanilla1.1 and extract the contents of the Zip into the "blockquake_vanilla" folder

  4. If prompted, merge the blockquake_vanilla folder contents

  5. To play regular Block-Quake Vanilla, launch your source port with -game blockquake_vanilla

  6. For Block-Quake Copper, install a copper-supported mod like Underdark Overbright, here: http://lunaran.com/copper/download/

  7. Create a new game directory and name it "blockquake_copper"

  8. Copy the contents of your "copper" mod folder and paste them into the "blockquake_copper" folder

  9. Download blockquake_copper1.0 and extract the contents of the Zip into the "blockquake_copper" folder

  10. If prompted, merge the blockquake_copper folder contents

  11. To play the combined Block-Quake Copper, launch your source port with -game blockquake_copper


Mods and Maps:

  • The Block-Quake mod can only convert the original "id1" or "copper" file contents. If you play another mod that uses "id1" as it's base, like a map-jam, everything should work just fine.

  • If you are playing a large overhaul mod that adds new enemies and weapons like Arcane Dimensions or Alkaline, expect to see a lot of unblocky looking enemies and weapons. Big mod projects like those won't be supported with blocky content for a very long time, sorry!

  • A blocky themed enemy test room is included with the blockquake_vanilla.pak. To play it, open the console and type: "map blocky_devroom_vanilla_v4" then press enter. I'm hoping to add lots more maps after the Blocky texture pack is complete!


Supported Source Ports:

  • QuakeSpasm (version 0.93.2 or higher)
  • QuakeSpasm-Spiked
  • DarkPlaces
  • Qrack
  • JoeQuake
  • FTE Quake World
  • Quake Remastered KEX engine.
  • Ironwail (highly recommended!)

Completed progress:

  • Blocky themed characters, enemies and boss models, textures and animations.
  • Blocky themed weapon pickups, weapon model textures and animations.
  • Blocky themed ammo, armor, items, projectiles, props and powerup models.
  • Blocky themed test map (blocky_devroom_vanilla_v4).
  • New Copper content: 20fps axe, Knight fixes, colored keys and backpacks

Completed Blocky stuff:

  • Blocky themed characters, enemies and boss models, textures and animations.
  • Blocky themed weapon pickups, weapon model textures and animations.
  • Blocky themed ammo, armor, items, projectiles, props and powerup models (+BSP models).
  • Blocky themed test map (blocky_devroom_vanilla_v4).

Future Features:

  • Blocky themed sound effects for weapons, enemies and objects.
  • Blocky themed hud and gui graphics.
  • Possible mod support for online multiplayer modes like QuakeWorld CTF (maybe!)
  • Finish the blocky blood gib models for the source code overhaul version.
  • Implement the new source code changes for a ProgsDump version.
  • Create a "Friendly" version with mature themes censored for younger audiences.
  • Finish the blocky texture wad, possibly replacing the "id1" wad?
  • Create some blocky themed maps and maybe have a Block-Quake Map-Jam! (eventually)

Changelog:

Block Quake - Vanilla 1.0 	Finished the BSP ammo and health pickups	
Block Quake - Vanilla 1.1 	Fixed shoulder texture on Knight.mdl
----------------------------------------------------------------------------------------------------------
Block Quake - Copper 1.0 	Added new Copper content:
				20fps axe, Knight animations, Knight skins, key skins, backpack skins
				candle models, powerups renamed, modeled ammo and health pickups (.mdl)
Block Quake - Copper 1.1	Fixed off-center model origin point for ammo and health pickups

I have lots of features planned that I'd like to include, but these will take a long time to create and implement, thank you for being so patient, see you in the future! -Kebby_⚙️

For more blocky news and updates, check out the Blocky-Discord: https://discord.gg/McUS8WnrvE

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