Skip to content
/ gb-vwf Public

A very powerful Variable-Width Font engine for the Game Boy & Game Boy Color.

License

Notifications You must be signed in to change notification settings

ISSOtm/gb-vwf

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

38 Commits
 
 
 
 
 
 
 
 

Repository files navigation

gb-vwf

A Variable-Width Font library for the Game Boy & Game Boy Color.

Demo

demo.mp4

You can also run the demo yourself in your favorite Game Boy emulator.

Do you want to build the demo yourself, or to check out an example of how gb-vwf could be integrated into your project? Then please browse the demo's source code!

Projects using gb-vwf

Are you using gb-vwf, and would like to be featured in this list? Open a pull request, or get in touch!

Known bugs

  • If the “textbox” touches the right edge of the tilemap, newlines may occasionally skip one row of tiles.

How to use

For detailed instructions, including installation and usage, please check the wiki out.

Bugs can be reported on the issue tracker (please check that it hasn't been reported already!), or by bugging me on GBDev.

Licensing

The VWF engine itself is licensed under the MPL 2.0.

In a nutshell: if and only if you modify gb-vwf, you must provide your modified vwf.asm to anyone who got a compiled version of it and asks for it.

According to US law at least, bitmap fonts cannot be copyrighted. You can find some here.