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Some useful functions for the intrepid datapack developer.

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As of MC 1.19, Datapack Util's feature set is being split into modern embedded libraries. If you are a datapack user, you don't have to worry about this. You no longer need to download a separate library- everything will be included in the primary datapack. If you are a developer, please reference the list of new libraries for features you need:

  • BlockUtils - various ways to interact with blocks, currently limited to get redstone power
  • ChunkScan - postgen utility, compatible with any dimension
  • ChunkScan.Ores - extension of chunk scan adding custom ore generation
  • LoottableAutosmelt - custom 'enchants' such as auto smelt added via loot tables
  • PlayerAction - wrapper for various scoreboard and advancement triggers, including click detection
  • DatapackEnergy - universal energy system for tech datapacks like Mechanization
  • See also: Smithed Libraries for nbt crafting, player damage, custom durability, and more.

Download Here: Releases

Datapack-Utilities

Datapack Utils aims to handle various complicated tasks and simplify them into something easy to use. These days I recommend building out these tools yourself or at least understanding how they work before using DU.

Need help or want to stay up-to-date with development? Join the discord server: https://discord.gg/6uJ4eJH

Datapack Utils currently Handles:

  • World generation: including custom ores and structures
  • NBT Crafting APIs for crafting tables, furnaces, and campfires
  • Some Math functions, including a pRNG.
  • Villager based Left/Right click detection. No Carrot on a Stick needed.
  • Custom Durability for any item
  • Timer scoreboards
  • Various player stats
  • Biome Detection
  • Extra block and entity tags