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[WIP] Lightmapped water #1518

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[WIP] Lightmapped water #1518

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a1batross
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@a1batross a1batross commented Dec 2, 2023

TODO:

  • basic renderer for lightmapped opaque water surfaces
  • move renderer into a similar to EmitWaterPolys function to apply lightmaps on waves
  • detect presense of lightmap on water surface, do not build texcoords where it's not needed
  • lightmaps on other rendermodes? how?
  • ...

Notes:

  • ericw-tools for some reason don't want to generate colored lightmap for me. Should add litwater support to other compilers, probably PrimeXT tools for example

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