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Changes for initial VGUI2 support #1090

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@kungfulon kungfulon commented Nov 2, 2022

  • Move VGui_Startup call in CL_LoadProgs to below client.dll Initialize. VGui_Startup is actually called first in SCR_VidInit, so we can be sure that VGUI is loaded before loading client.dll. It is required to do this because CS 1.6 initializes some interface in Initialize.
  • Pass client.dll path to vguiapi_t::Startup VGUI2 needs this to start client.dll vgui2 viewport.
  • Expose library management functions to vguiapi_t.

Combined with FWGS/vgui_support#3, CS 1.6 will be loadable and playable, without vgui2 rendering. Tested on Windows.

- move VGui_Startup call in CL_LoadProgs to below client.dll Initialize.
VGui_Startup is actually called first in SCR_VidInit, so we can be sure
that VGUI is loaded before loading client.dll.
- pass client.dll path to vguiapi_t::Startup
VGUI2 needs this to start client.dll vgui2 viewport.
@kungfulon kungfulon changed the title engine: vgui: changes in vgui startup Changes for initial VGUI2 support Nov 3, 2022
@a1batross a1batross force-pushed the master branch 4 times, most recently from db40812 to a610b15 Compare February 5, 2023 00:45
@a1batross a1batross force-pushed the master branch 8 times, most recently from a888be8 to dca4226 Compare March 27, 2023 03:01
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