Skip to content

Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.

License

Notifications You must be signed in to change notification settings

FF-Plugins-Active/FF_PugiXml

Repository files navigation

FF_PugiXml

USED LIBRARY

https://github.com/zeux/pugixml

USAGE

  • Create a C++ project.
  • Create a folder which named "Plugins"
  • Copy plugin to that folder. Name should be "FF_PugiXml".
  • Delete "Binaries, Intermediate and Saved" folders of your project.
  • Right click to your ".uproject" and select "Generate Visual Studio Project Files"
  • Open your project's ".sln" file
  • Press "F5". It will build plugin. After that, You can copy it to your blueprint only projects.

NOTE

  • We don't use Rider. So, we can't help you if you have a problem about adding external plugins to your build list.
  • If there is a problem about our PugiXml implementation, feel free to give hint or even pull request.
  • We can't help if you have installation problems. Because our plugin works on all of our computers in our company and it doesn't have any dependency or tricky setup.
  • If you see weird "variable is not valid" like problems and variables have underlines, it means you couldn't install plugin, correctly.
  • Look at plugin's "Content" folder before using it. It has a "BP_Template_PugiXml" actor and it contais sample mechanics.