Game development final project in Software Engineering College
In this project I implemented my OOP, C# and game development knowledge that I got to learn during the thirteenth grade of Software Engineering at Hakfar Hayarok College.
This is a 2D game ran using Monogame (open-source and cross-platform game development framework) and XNA framework integrated within it.
"Slugs" is a turn-based artillery strategy game where players control teams of comical, heavily armed worms.
In a destructible 2D environment, the objective is to eliminate opponents using an array of bizarre weapons and tactics, making it a humorous and engaging multiplayer experience.
For a more in depth overview of all the components and features implemented in the project visit -
Overview
- Clone this repository to your local machine.
- Install MonoGame if you haven't already (Monogame).
- Open the project in your preferred C# IDE (e.g., Visual Studio, Visual Studio Code).
- Build and run the project.
After choosing the number of teams and players in each team the game will begin: Each player gets 1:30 minutes to play his turn in which he can only shoot once.
Weapons:
Bazooka - Press '1'
Uzi - Press '2'
Shotgun - Press '3'
Movement:
Left - Press 'A'
Right - Press 'D'
Jump - Press 'Spacebar'
Shoot:
Shoot - Press 'Enter'
Adjust the shooting power of the Bazooka - Press 'W' to increase, and 'S' to decrease. (The power ranges between 0 to 1000)
For more information contact Eitan Bakirov at:
Email - [email protected]
Github - https://github.com/EitanBakirov