Skip to content
This repository has been archived by the owner on Dec 27, 2018. It is now read-only.
/ sotn-reborn Public archive

An experimental cross-platform engine rewritten in Rust for Castlevania Symphony of The Night

License

Notifications You must be signed in to change notification settings

DestructHub/sotn-reborn

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

SotN Reborn

Abstract

HitCount

The project aims to build a free, cross-platform, moddable, alternative engine for Castlevania: Symphony of the Night, with a high fidelity experience compared to its original.

This project does not distribut and cannot be distributed with the original game assets. To play with these assets one must have a legally obtained backup of one of the original game releases.

How to get and have fun

In development yet. How about you help us make this delicious reborn? Feel free to contact us (see #Authors).

Roadmap

  • Artificial Intelligence
    • Enemies
    • Familliars
  • Original Game Decodifiers
    • Audio
    • Bosses
    • Entities
    • Sprites
    • Tilesets
    • Zones
  • Documentation
    • New Assets
    • Modding
      • Basic editing
      • Scripts
      • Packing and distributing
    • Original Game Decodifiers
  • Editors
    • Entities + Bosses
    • Scripts
    • Zones
  • Physics
    • Attacks and Recoil
    • Collision
    • Particle Effect
    • Platform basics
    • Polygon Box (Saving)
    • Spells

Authors

License

SotN Reborn is licensed under BSD (see LICENSE) and has no affiliation with Konami who developed the original game. All trademark terms are the property of their respective owners.

About

An experimental cross-platform engine rewritten in Rust for Castlevania Symphony of The Night

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages