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latenitefilms committed Jun 13, 2023
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6 changes: 1 addition & 5 deletions docs/bugtracker.md
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Expand Up @@ -44,8 +44,4 @@ The above list is pulled from our [GitHub issues site](https://github.com/Comman

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Want to contribute? [Learn more here!](/contribute/)
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6 changes: 1 addition & 5 deletions docs/community/socialmedia.md
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Expand Up @@ -16,8 +16,4 @@ A place for all postproduction professionals, enthusiasts and anyone who wants t

Run by the amazing [Felipe Baez](https://cre8ivebeast.com){target="_blank"}.

[postchat.io](https://postchat.io){target="_blank"}

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[postchat.io](https://postchat.io){target="_blank"}
6 changes: 1 addition & 5 deletions docs/developers/dctl.md
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Expand Up @@ -572,8 +572,4 @@ Resolve 17.0
- Support ACES DCTL.
- Introduce _ceilf() and _floorf() functions which implicitly cast the input value to floating-point value and return floating-point result.
Older version DCTL that uses deprecated _ceil() and _floor() functions are required to explicitly cast the input type to floating-point.
- Support inline CUBE LUTs.

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- Support inline CUBE LUTs.
6 changes: 1 addition & 5 deletions docs/developers/encodeplugin.md
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Expand Up @@ -66,8 +66,4 @@ To activate the plugin in Resolve, copy 'x264_encoder_plugin.dvcp.bundle' folder
* Linux: `/opt/resolve/IOPlugins`
* Windows: `%ProgramData%\Blackmagic Design\DaVinci Resolve\Support\IOPlugins`

Once the plugin folder is installed, start Resolve and create a timeline with clips. Go to the Deliver page. In the format list, the list of containers supported by the plugin should show up. If a plugin supported container format (or QuickTime) is chosen, codecs supported by the plugin should be visible in the codecs list. Upon selecting the plugin codec, the corresponding UI widgets will be shown in the render settings.

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Once the plugin folder is installed, start Resolve and create a timeline with clips. Go to the Deliver page. In the format list, the list of containers supported by the plugin should show up. If a plugin supported container format (or QuickTime) is chosen, codecs supported by the plugin should be visible in the codecs list. Upon selecting the plugin codec, the corresponding UI widgets will be shown in the render settings.
8 changes: 2 additions & 6 deletions docs/developers/fusionfuse.md
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Expand Up @@ -3,9 +3,5 @@
You can find the **Fusion Fuse Manual** via the **Help > Documentation > Developer > Fusion Fuse** menubar item in DaVinci Resolve.

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Want to contribute? [Learn more here!](https://resolve.cafe/contribute/){target="_blank"}
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Want to contribute? [Learn more here!](../contribute/)
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6 changes: 1 addition & 5 deletions docs/developers/fusiontemplates.md
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Expand Up @@ -149,8 +149,4 @@ It is also possible to import template files by opening the Fusion page Effects

### DRFX Bundles

As of 17.2, multiple templates may now be bundled together in .drfx files, which are ordinary zip files with a renamed extension (plain .zip files are supported too, with different naming in the UI). These may be organised into subfolders within the zip, if desired, and can also include icons for each template, and any associated assets, for ease of distribution and installation of one or more templates in a single file.

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As of 17.2, multiple templates may now be bundled together in .drfx files, which are ordinary zip files with a renamed extension (plain .zip files are supported too, with different naming in the UI). These may be organised into subfolders within the zip, if desired, and can also include icons for each template, and any associated assets, for ease of distribution and installation of one or more templates in a single file.
6 changes: 1 addition & 5 deletions docs/developers/luts.md
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Expand Up @@ -139,8 +139,4 @@ On **Linux**, they are located at:
On **Windows**, they are located at:
- 1D LUT: `%PROGAMDATA%\Blackmagic Design\DaVinci Resolve\LUT\VFX IO\Linear to Cineon Log.cube`
- 3D LUT: `%PROGAMDATA%\Blackmagic Design\DaVinci Resolve\LUT\Blackmagic Design\Blackmagic 4.6K Film to Rec709.cube`
- Shaper LUT: `%PROGAMDATA%\Blackmagic Design\DaVinci Resolve\LUT\ACES\LMT ACES v0.1.1.cube`

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- Shaper LUT: `%PROGAMDATA%\Blackmagic Design\DaVinci Resolve\LUT\ACES\LMT ACES v0.1.1.cube`
6 changes: 1 addition & 5 deletions docs/developers/openfx.md
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Expand Up @@ -83,8 +83,4 @@ For the `[PluginName]Factory` class, there are three virtual methods (`describe`

Finally, `OFX::Plugin::getPluginIDs()` is required to register the plugin.

For CUDA implementation, the plugin can operate on the cudaStream provided by the host and call `p_Desc.setSupportsCudaStream(true)` in `[PluginName]Factory::describe()`. If the plugin uses the default cudaStream or a stream created internally, it should set `p_Desc.setSupportsCudaStream(false)` and also perform synchronisation so that the GPU output buffers are ready when the plugin returns from the render call.

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For CUDA implementation, the plugin can operate on the cudaStream provided by the host and call `p_Desc.setSupportsCudaStream(true)` in `[PluginName]Factory::describe()`. If the plugin uses the default cudaStream or a stream created internally, it should set `p_Desc.setSupportsCudaStream(false)` and also perform synchronisation so that the GPU output buffers are ready when the plugin returns from the render call.
6 changes: 1 addition & 5 deletions docs/developers/scripting.md
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Expand Up @@ -740,8 +740,4 @@ Project
GetRenderJobStatus(idx) --> {status info} # Please use unique job ids (string) instead of indices.
GetSetting and SetSetting --> {} # settingName videoMonitorUseRec601For422SDI is now replaced with videoMonitorUseMatrixOverrideFor422SDI and videoMonitorMatrixOverrideFor422SDI.
# settingName perfProxyMediaOn is now replaced with perfProxyMediaMode which takes values 0 - disabled, 1 - when available, 2 - when source not available.
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6 changes: 1 addition & 5 deletions docs/developers/workflowintegrations.md
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Expand Up @@ -375,8 +375,4 @@ Please refer to the **Basic Resolve API** section in `/Developer/Scripting/READM

### Further Information

This document provides a basic introduction only, and does not list all available `UIManager` elements and attributes. As `UIManager` is based on Qt, you can refer to the Qt documentation [here](https://doc.qt.io/qt-5/qwidget.html) for more information on element types and their attributes. There are also many third-party examples and discussions available on user forums for DaVinci Resolve and Fusion Studio.

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This document provides a basic introduction only, and does not list all available `UIManager` elements and attributes. As `UIManager` is based on Qt, you can refer to the Qt documentation [here](https://doc.qt.io/qt-5/qwidget.html) for more information on element types and their attributes. There are also many third-party examples and discussions available on user forums for DaVinci Resolve and Fusion Studio.
8 changes: 2 additions & 6 deletions docs/ecosystem/tools.md
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Expand Up @@ -13,9 +13,5 @@ You can learn more [here](https://julien.chichignoud.com/resolve-script-scaling-
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Want to contribute? [Learn more here!](https://resolve.cafe/contribute/){target="_blank"}
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8 changes: 2 additions & 6 deletions docs/learn/articles.md
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Expand Up @@ -11,9 +11,5 @@ The [Frame.io Blog](https://blog.frame.io){target="_blank"} has lots of great ar
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Want to contribute? [Learn more here!](https://resolve.cafe/contribute/){target="_blank"}
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8 changes: 2 additions & 6 deletions docs/learn/history.md
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Expand Up @@ -15,9 +15,5 @@ In the years that followed, DaVinci Resolve continued to enhance and expand its
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Want to contribute? [Learn more here!](https://resolve.cafe/contribute/){target="_blank"}
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8 changes: 2 additions & 6 deletions docs/learn/training.md
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Expand Up @@ -13,9 +13,5 @@ We're big fans of [Ripple Training](https://www.rippletraining.com){target="_bla
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Want to contribute? [Learn more here!](https://resolve.cafe/contribute/){target="_blank"}
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Want to contribute? [Learn more here!](../contribute/)
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