This project is made with the Bevy Game Engine and Rust programming language. It is a big work in progress and is being used as a tool to learn more about programming through game developement.
The picture featued above is a randomly generated world currently utilizing two tiles and an animated sprite. To generate a random map I used the noise crate, along with the rand crate. The x and y coordinates of the map are attached to the mouse cursor as well.
The overall goal is a large evolution simulation/automation strategy game. Taking inspiration from things such as Dwarf Fortress and Total Annihalation with a modern twist in a really fun game engine and language.
Feel free to use any of the code you see in the source file and please visit ---> https://merchant-shade.itch.io/16x16-mini-world-sprites <--- to take a look at the free asset pack, I wont be using this one forever, however it is a great pack to play around with.
Thanks for reading! Collaborations and contributions will forever be welcome!