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  1. How-many-Boids-can-Unity-handle How-many-Boids-can-Unity-handle Public

    Collection of different boid simulation implementations in unity. Includes: implementation with GameObjects, with ECS only, with ECS and Unity Jobs combined with Burst Compiler (2 different approac…

    C# 39 15

  2. raytracer raytracer Public

    A simple raytracing engine implemented with rust and opengl.

    Rust