Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update egui-winit requirement from 0.26 to 0.27 #589

Open
wants to merge 1 commit into
base: trunk
Choose a base branch
from

Conversation

dependabot[bot]
Copy link
Contributor

@dependabot dependabot bot commented on behalf of github Mar 27, 2024

Updates the requirements on egui-winit to permit the latest version.

Release notes

Sourced from egui-winit's releases.

0.27.0 - Nicer menus and new hit test logic

egui is an easy-to-use immediate mode GUI for Rust that runs on both web and native.

Try it now: https://www.egui.rs/

egui development is sponsored by Rerun, a startup building an SDK for visualizing streams of multimodal data.

egui changelog

The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a Response for a widget before creating it using Context::read_response. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.

The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.

⚠️ BREAKING

  • Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
  • Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
  • Memory::focus has been renamed Memory::focused
  • Area::new now takes an Id by argument #4115
  • Change the definition of clicked_by #4192

☰ Menu related improvements

  • Add some distance between parent menu and submenu #4230
  • Add Area::sense and improve hit-testing of buttons in menus #4234
  • Improve logic for when submenus are kept open #4166
  • Better align menus with the button that opened them #4233
  • Hide hover UI when showing the context menu #4138 (thanks @​abey79!)
  • CSS-like Shadow with offset, spread, and blur #4232
  • On touch screens, press-and-hold equals a secondary click #4195

⭐ Added

... (truncated)

Changelog

Sourced from egui-winit's changelog.

0.27.0 - 2024-03-26 - Nicer menus and new hit test logic

The hit test logic (what is the user clicking on?) has been completely rewritten, and should now be much more accurate and helpful. The hit test and interaction logic is run at the start of the frame, using the widgets rects from the previous frame, but the latest mouse coordinates. It enabled getting a Response for a widget before creating it using Context::read_response. This will in the future unlock more powerful widget styling options. The new hit test also allows clicking slightly outside a button and still hit it, improving the support for touch screens.

The menus have also been improved so that they both act and feel better, with no change in API. Included in this is much nicer looking shadows, supporting an offset.

⚠️ BREAKING

  • Response::clicked* and Response::dragged* may lock the Context, so don't call it from a Context-locking closure.
  • Response::clicked_by will no longer be true if clicked with keyboard. Use Response::clicked instead.
  • Memory::focus has been renamed Memory::focused
  • Area::new now takes an Id by argument #4115
  • Change the definition of clicked_by #4192

☰ Menu related improvements

  • Add some distance between parent menu and submenu #4230
  • Add Area::sense and improve hit-testing of buttons in menus #4234
  • Improve logic for when submenus are kept open #4166
  • Better align menus with the button that opened them #4233
  • Hide hover UI when showing the context menu #4138 (thanks @​abey79!)
  • CSS-like Shadow with offset, spread, and blur #4232
  • On touch screens, press-and-hold equals a secondary click #4195

⭐ Added

... (truncated)

Commits
  • 4d4cb3d Release 0.27.0 - Nicer menus and new hit test logic
  • f8d7d0e Enforce writing username in TODO comments (#4235)
  • 884cf6d Add some tests for Rect
  • 8a880d6 Add Area::sense and improve hit-testing of buttons in menus (#4234)
  • 9cfaf8b Better align menus with the button that opened them (#4233)
  • c530504 CSS-like shadows with offset, spread, and blur (#4232)
  • 1634554 Add Margin to epaint (#4231)
  • cf8c37c Add some distance between parent menu and submenu (#4230)
  • ab6c3f9 Add an API for customizing the return key in TextEdit (#4085)
  • 287a550 egui demo: Add drop down to resize the window (#4197)
  • Additional commits viewable in compare view

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Updates the requirements on [egui-winit](https://github.com/emilk/egui) to permit the latest version.
- [Release notes](https://github.com/emilk/egui/releases)
- [Changelog](https://github.com/emilk/egui/blob/master/CHANGELOG.md)
- [Commits](emilk/egui@0.26.0...0.27.0)

---
updated-dependencies:
- dependency-name: egui-winit
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot added dependencies Pull requests that update a dependency file rust Pull requests that update Rust code labels Mar 27, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file rust Pull requests that update Rust code
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

0 participants