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TetrisCubeSolverDLX

Finds and displays solutions for the Tetris and Soma cubes, 3d block assembly puzzles.

Application page: https://tetris-cube-solver-dlx-v3.glitch.me/
Glitch code: https://glitch.com/edit/#!/tetris-cube-solver-dlx-v3


Overview

  • Uses two algorithms to solve Tetris and Soma cubes

    • Simple recursive backtracking
      • imperfect algorithm, misses solutions
    • Knuth's Algorithm X with dancing links (DLX)
      • finds all solutions
      • finds solutions about 10x faster than other algorithm
  • To avoid rotational symmetry of solutions, piece 1 can't rotate for either cube

  • Displays solutions using p5.js

Algorithms

  • Simple recursive backtracking:

    • To find a solution:
      • Place pieces until target figure is filled
        • To place a piece:
          • Find empty position in target figure
          • Find unused piece and test its rotations; continue until a piece fits
        • If no pieces fit, remove the last piece
        • Place a piece, picking up from the next rotation of removed piece
    • To find next solution:
      • Remove a piece from the previous solution
      • Continue placing pieces until a solution is found
  • Algorithm X and dancing links: based on Donald Knuth's article on dancing links and dlx

    • To solve constraint matrix:
      • If no columns, save solution and return false (matrix is solved)
      • Choose a column with the least nodes
        • If the column has zero nodes return false (matrix can't be solved)
      • For each node n in the chosen column
        • Include node n in the partial solution
        • For each node p in the row of node n
          • Remove column of the node
          • Remove all rows containing nodes in the same column as node p
        • Solve remaining constraint matrix (call solveMatrix)
        • Remove n from partial solution
        • Reinsert the removed rows and columns in reverse order to removal
        • Loop down to next node n
      • Column can't be solved therefore current matrix can't be solved, return false

Enjoy :)

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