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I am Aravind, a software engineer at Google. I am passionate about distributed systems and have a general obsession for good tech. I am also a Carnegie Mellon Alumni.
Reach out to me: aravind_vasudevan [at] outlook [dot] com
A clone of the game 2048 using Angular 6. This implementation comes along with an AI solver built using expectimax algorithm with a depth limit of 5 and a simple heuristic function.
An Angular based implementation of the classic game Minesweeper. Uses Finite State Machines for state management. Has a built-in AI solver for the game.